Lines Matching refs:aShadeMode
252 bool lcl_isRealisticScheme( drawing::ShadeMode aShadeMode in lcl_isRealisticScheme() argument
256 if(aShadeMode!=drawing::ShadeMode_SMOOTH) in lcl_isRealisticScheme()
265 bool lcl_isSimpleScheme( drawing::ShadeMode aShadeMode in lcl_isSimpleScheme() argument
270 if(aShadeMode!=drawing::ShadeMode_FLAT) in lcl_isSimpleScheme()
1210 drawing::ShadeMode aShadeMode( drawing::ShadeMode_SMOOTH ); in detectScheme() local
1215 xDiagramProps->getPropertyValue( C2U( "D3DSceneShadeMode" ) )>>= aShadeMode; in detectScheme()
1222 if( lcl_isSimpleScheme( aShadeMode, nRoundedEdges, nObjectLines, xDiagram ) ) in detectScheme()
1227 else if( lcl_isRealisticScheme( aShadeMode, nRoundedEdges, nObjectLines ) ) in detectScheme()
1241 drawing::ShadeMode aShadeMode; in setScheme() local
1246 lcl_setSimpleScheme(aShadeMode,nRoundedEdges,nObjectLines,xDiagram); in setScheme()
1248 lcl_setRealisticScheme(aShadeMode,nRoundedEdges,nObjectLines); in setScheme()
1259 aOldShadeMode == aShadeMode )) in setScheme()
1261 xProp->setPropertyValue( C2U( "D3DSceneShadeMode" ), uno::makeAny( aShadeMode )); in setScheme()
1312 drawing::ShadeMode aShadeMode( drawing::ShadeMode_SMOOTH ); in setDefaultIllumination() local
1315 xSceneProperties->getPropertyValue( C2U( "D3DSceneShadeMode" ) )>>= aShadeMode; in setDefaultIllumination()
1329 …ThreeDLookScheme aScheme = (drawing::ShadeMode_FLAT==aShadeMode) ? ThreeDLookScheme_Simple : Three… in setDefaultIllumination()