Lines Matching refs:animation
57 /** Start animation sequence of this sprite.<p>
59 The speed of the animation is given in cycles per second
60 (where a cycle is defined as one full animation run, i.e. the
63 an animation is running, the associated
67 sprite visibility and animation are unrelated, i.e. a hidden
68 sprite can have a running animation, which then displays in
69 the middle of the animation sequence, when a show() is called
73 The speed of the animation in cycles per second (where a cycle
74 is defined as one full animation run, i.e. the full [0,1]
82 /** Stop the animation sequence.<p>
86 with here. Once an animation is stopped, the associated
94 /** Reset the animation sequence to start with the first frame.<p>
96 If the animation is currently running, the next frame that is
98 one. Please note that if an animation is not started, the
107 animation.<p>
110 sprite. Please note that if an animation is not started, the
120 animation.<p>
127 note that if an animation is not started, the associated
151 Please note that if an animation is not started, the