Lines Matching refs:GetItemState

571 		SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);  in Update()
595 SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem ); in Update()
677 eState = rAttrs.GetItemState(XATTR_FILLSTYLE); in Update()
708 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS); in Update()
735 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS); in Update()
762 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH); in Update()
789 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); in Update()
813 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL); in Update()
838 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE); in Update()
863 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE); in Update()
884 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND); in Update()
913 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); in Update()
935 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); in Update()
958 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); in Update()
978 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); in Update()
1002 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); in Update()
1022 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE); in Update()
1046 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH); in Update()
1073 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1); in Update()
1093 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1); in Update()
1115 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); in Update()
1122 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2); in Update()
1142 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2); in Update()
1164 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); in Update()
1171 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3); in Update()
1191 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3); in Update()
1213 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); in Update()
1220 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4); in Update()
1240 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4); in Update()
1262 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); in Update()
1269 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5); in Update()
1289 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5); in Update()
1311 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); in Update()
1318 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); in Update()
1338 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6); in Update()
1360 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6); in Update()
1367 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7); in Update()
1387 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7); in Update()
1409 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); in Update()
1416 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8); in Update()
1436 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8); in Update()
1458 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); in Update()
1465 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR); in Update()
1490 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND); in Update()
1515 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); in Update()
1542 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X); in Update()
1571 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); in Update()
1600 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); in Update()
1627 eState = rAttrs.GetItemState(XATTR_FILLCOLOR); in Update()
1648 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION); in Update()
1669 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR); in Update()
1690 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); in Update()
1712 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE); in Update()
1750 if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False)) in Update()
1755 if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False)) in Update()
1803 SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False); in GetAttr()