Lines Matching refs:eState

571 		SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);  in Update()  local
572 if(SFX_ITEM_DONTCARE == eState) in Update()
574 else if(SFX_ITEM_SET == eState) in Update()
595 SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem ); in Update() local
596 if( SFX_ITEM_SET == eState ) in Update()
677 eState = rAttrs.GetItemState(XATTR_FILLSTYLE); in Update()
678 if(eState != SFX_ITEM_DONTCARE) in Update()
708 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS); in Update()
709 if(eState != SFX_ITEM_DONTCARE) in Update()
735 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS); in Update()
736 if( eState != SFX_ITEM_DONTCARE ) in Update()
762 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH); in Update()
763 if( eState != SFX_ITEM_DONTCARE ) in Update()
789 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); in Update()
790 if( eState != SFX_ITEM_DONTCARE ) in Update()
813 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL); in Update()
814 if( eState != SFX_ITEM_DONTCARE ) in Update()
838 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE); in Update()
839 if( eState != SFX_ITEM_DONTCARE ) in Update()
863 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE); in Update()
864 if( eState != SFX_ITEM_DONTCARE ) in Update()
884 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND); in Update()
885 if( eState != SFX_ITEM_DONTCARE ) in Update()
913 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); in Update()
914 if( eState != SFX_ITEM_DONTCARE ) in Update()
935 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); in Update()
936 if( eState != SFX_ITEM_DONTCARE ) in Update()
958 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); in Update()
959 if( eState != SFX_ITEM_DONTCARE ) in Update()
978 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); in Update()
979 if( eState != SFX_ITEM_DONTCARE ) in Update()
1002 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); in Update()
1003 if( eState != SFX_ITEM_DONTCARE ) in Update()
1022 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE); in Update()
1023 if( eState != SFX_ITEM_DONTCARE ) in Update()
1046 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH); in Update()
1047 if( eState != SFX_ITEM_DONTCARE ) in Update()
1073 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1); in Update()
1074 if( eState != SFX_ITEM_DONTCARE ) in Update()
1093 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1); in Update()
1094 if( eState != SFX_ITEM_DONTCARE ) in Update()
1115 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); in Update()
1116 if( eState != SFX_ITEM_DONTCARE ) in Update()
1122 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2); in Update()
1123 if( eState != SFX_ITEM_DONTCARE ) in Update()
1142 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2); in Update()
1143 if( eState != SFX_ITEM_DONTCARE ) in Update()
1164 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); in Update()
1165 if( eState != SFX_ITEM_DONTCARE ) in Update()
1171 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3); in Update()
1172 if( eState != SFX_ITEM_DONTCARE ) in Update()
1191 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3); in Update()
1192 if( eState != SFX_ITEM_DONTCARE ) in Update()
1213 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); in Update()
1214 if( eState != SFX_ITEM_DONTCARE ) in Update()
1220 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4); in Update()
1221 if( eState != SFX_ITEM_DONTCARE ) in Update()
1240 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4); in Update()
1241 if( eState != SFX_ITEM_DONTCARE ) in Update()
1262 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); in Update()
1263 if( eState != SFX_ITEM_DONTCARE ) in Update()
1269 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5); in Update()
1270 if( eState != SFX_ITEM_DONTCARE ) in Update()
1289 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5); in Update()
1290 if( eState != SFX_ITEM_DONTCARE ) in Update()
1311 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); in Update()
1312 if( eState != SFX_ITEM_DONTCARE ) in Update()
1318 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); in Update()
1319 if( eState != SFX_ITEM_DONTCARE ) in Update()
1338 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6); in Update()
1339 if( eState != SFX_ITEM_DONTCARE ) in Update()
1360 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6); in Update()
1361 if( eState != SFX_ITEM_DONTCARE ) in Update()
1367 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7); in Update()
1368 if( eState != SFX_ITEM_DONTCARE ) in Update()
1387 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7); in Update()
1388 if( eState != SFX_ITEM_DONTCARE ) in Update()
1409 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); in Update()
1410 if( eState != SFX_ITEM_DONTCARE ) in Update()
1416 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8); in Update()
1417 if( eState != SFX_ITEM_DONTCARE ) in Update()
1436 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8); in Update()
1437 if( eState != SFX_ITEM_DONTCARE ) in Update()
1458 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); in Update()
1459 if( eState != SFX_ITEM_DONTCARE ) in Update()
1465 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR); in Update()
1466 if( eState != SFX_ITEM_DONTCARE ) in Update()
1490 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND); in Update()
1491 if( eState != SFX_ITEM_DONTCARE ) in Update()
1515 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); in Update()
1516 if( eState != SFX_ITEM_DONTCARE ) in Update()
1542 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X); in Update()
1543 if( eState != SFX_ITEM_DONTCARE ) in Update()
1571 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); in Update()
1572 if( eState != SFX_ITEM_DONTCARE ) in Update()
1600 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); in Update()
1601 if( eState != SFX_ITEM_DONTCARE ) in Update()
1627 eState = rAttrs.GetItemState(XATTR_FILLCOLOR); in Update()
1628 if( eState != SFX_ITEM_DONTCARE ) in Update()
1648 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION); in Update()
1649 if( eState != SFX_ITEM_DONTCARE ) in Update()
1669 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR); in Update()
1670 if( eState != SFX_ITEM_DONTCARE ) in Update()
1690 eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); in Update()
1691 if( eState != SFX_ITEM_DONTCARE ) in Update()
1712 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE); in Update()
1713 if( eState != SFX_ITEM_DONTCARE ) in Update()
1803 SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False); in GetAttr() local
1804 if(SFX_ITEM_DONTCARE == eState) in GetAttr()
1806 else if(SFX_ITEM_SET == eState) in GetAttr()
1867 TriState eState = aBtnDoubleSided.GetState(); in GetAttr() local
1868 if( eState != STATE_DONTKNOW ) in GetAttr()
1870 sal_Bool bValue = STATE_CHECK == eState; in GetAttr()
1918 eState = aBtnNormalsInvert.GetState(); in GetAttr()
1919 if( eState != STATE_DONTKNOW ) in GetAttr()
1921 sal_Bool bValue = STATE_CHECK == eState; in GetAttr()
1928 eState = aBtnTwoSidedLighting.GetState(); in GetAttr()
1929 if( eState != STATE_DONTKNOW ) in GetAttr()
1931 sal_Bool bValue = STATE_CHECK == eState; in GetAttr()
1948 eState = aBtnShadow3d.GetState(); in GetAttr()
1949 if( eState != STATE_DONTKNOW ) in GetAttr()
1951 sal_Bool bValue = STATE_CHECK == eState; in GetAttr()
2003 eState = aBtnLight1.GetState(); in GetAttr()
2004 if( eState != STATE_DONTKNOW ) in GetAttr()
2028 eState = aBtnLight2.GetState(); in GetAttr()
2029 if( eState != STATE_DONTKNOW ) in GetAttr()
2052 eState = aBtnLight3.GetState(); in GetAttr()
2053 if( eState != STATE_DONTKNOW ) in GetAttr()
2076 eState = aBtnLight4.GetState(); in GetAttr()
2077 if( eState != STATE_DONTKNOW ) in GetAttr()
2100 eState = aBtnLight5.GetState(); in GetAttr()
2101 if( eState != STATE_DONTKNOW ) in GetAttr()
2124 eState = aBtnLight6.GetState(); in GetAttr()
2125 if( eState != STATE_DONTKNOW ) in GetAttr()
2148 eState = aBtnLight7.GetState(); in GetAttr()
2149 if( eState != STATE_DONTKNOW ) in GetAttr()
2172 eState = aBtnLight8.GetState(); in GetAttr()
2173 if( eState != STATE_DONTKNOW ) in GetAttr()
2254 eState = aBtnTexFilter.GetState(); in GetAttr()
2255 if( eState != STATE_DONTKNOW ) in GetAttr()
2257 sal_Bool bValue = STATE_CHECK == eState; in GetAttr()
3398 void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* … in StateChanged() argument
3400 sal_Bool bNewState = (eState != SFX_ITEM_DISABLED); in StateChanged()