Lines Matching refs:m_aCbxShow
57 , m_aCbxShow( pWindow ) //unused in this scenario in LegendPositionResources()
63 m_aCbxShow.Check();//legend is assumed to be visible in this scenario in LegendPositionResources()
69 , m_aCbxShow( pWindow, SchResId(CBX_SHOWLEGEND) ) in LegendPositionResources()
75 m_aCbxShow.SetToggleHdl( LINK( this, LegendPositionResources, PositionEnableHdl ) ); in LegendPositionResources()
77 m_aCbxShow.SetAccessibleRelationMemberOf(&m_aCbxShow); in LegendPositionResources()
78 m_aRbtLeft.SetAccessibleRelationMemberOf(&m_aCbxShow); in LegendPositionResources()
79 m_aRbtRight.SetAccessibleRelationMemberOf(&m_aCbxShow); in LegendPositionResources()
80 m_aRbtTop.SetAccessibleRelationMemberOf(&m_aCbxShow); in LegendPositionResources()
81 m_aRbtBottom.SetAccessibleRelationMemberOf(&m_aCbxShow); in LegendPositionResources()
107 m_aCbxShow.Check( bShowLegend ); in writeToResources()
145 sal_Bool bShowLegend = static_cast<sal_Bool>(m_aCbxShow.IsChecked()); in writeToModel()
186 sal_Bool bEnable = m_aCbxShow.IsChecked(); in IMPL_LINK()
226 m_aCbxShow.Check(bShow); in initFromItemSet()
243 rOutAttrs.Put( SfxBoolItem(SCHATTR_LEGEND_SHOW, m_aCbxShow.IsChecked()) ); in writeToItemSet()