Lines Matching refs:EnableTriState
127 m_aCB_RoundedEdge.EnableTriState( sal_True ); in ThreeD_SceneAppearance_TabPage()
128 m_aCB_Shading.EnableTriState( sal_True ); in ThreeD_SceneAppearance_TabPage()
129 m_aCB_ObjectLines.EnableTriState( sal_True ); in ThreeD_SceneAppearance_TabPage()
219 m_aCB_Shading.EnableTriState( sal_False ); in initControlsFromModel()
224 m_aCB_Shading.EnableTriState( sal_False ); in initControlsFromModel()
229 m_aCB_Shading.EnableTriState( sal_True ); in initControlsFromModel()
235 m_aCB_ObjectLines.EnableTriState( sal_False ); in initControlsFromModel()
240 m_aCB_ObjectLines.EnableTriState( sal_False ); in initControlsFromModel()
245 m_aCB_ObjectLines.EnableTriState( sal_True ); in initControlsFromModel()
251 m_aCB_RoundedEdge.EnableTriState( sal_False ); in initControlsFromModel()
256 m_aCB_RoundedEdge.EnableTriState( sal_False ); in initControlsFromModel()
261 m_aCB_RoundedEdge.EnableTriState( sal_True ); in initControlsFromModel()
331 m_aCB_Shading.EnableTriState( sal_False ); in IMPL_LINK()
343 m_aCB_ObjectLines.EnableTriState( sal_False ); in IMPL_LINK()
351 m_aCB_RoundedEdge.EnableTriState( sal_False ); in IMPL_LINK()