Lines Matching refs:getPropertyValue

88                 xSourceProp->getPropertyValue(C2U( "RightAngledAxes" )) >>= m_bRightAngledAxes;  in VDiagram()
257 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ))); in lcl_setLightSources()
259 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ))); in lcl_setLightSources()
261 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_3 ))); in lcl_setLightSources()
263 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_4 ))); in lcl_setLightSources()
265 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_5 ))); in lcl_setLightSources()
267 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ))); in lcl_setLightSources()
269 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_7 ))); in lcl_setLightSources()
271 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ))); in lcl_setLightSources()
274 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 ))); in lcl_setLightSources()
276 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ))); in lcl_setLightSources()
278 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 ))); in lcl_setLightSources()
280 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 ))); in lcl_setLightSources()
282 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 ))); in lcl_setLightSources()
284 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 ))); in lcl_setLightSources()
286 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 ))); in lcl_setLightSources()
288 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 ))); in lcl_setLightSources()
291 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_1 ))); in lcl_setLightSources()
293 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ))); in lcl_setLightSources()
295 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_3 ))); in lcl_setLightSources()
297 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_4 ))); in lcl_setLightSources()
299 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_5 ))); in lcl_setLightSources()
301 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_6 ))); in lcl_setLightSources()
303 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_7 ))); in lcl_setLightSources()
305 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_8 ))); in lcl_setLightSources()
621 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_PERSPECTIVE ))); in createShapes_3d()
627 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_SHADE_MODE ))); in createShapes_3d()
629 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ))); in createShapes_3d()
631 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING ))); in createShapes_3d()