Lines Matching refs:SETHCIMAGE
75 #define SETHCIMAGE(btn,res) \ macro
258 SETHCIMAGE( aBtnGeo, BMP_GEO_H ); in Svx3DWin()
259 SETHCIMAGE( aBtnRepresentation, BMP_REPRESENTATION_H ); in Svx3DWin()
260 SETHCIMAGE( aBtnLight, BMP_3DLIGHT_H ); in Svx3DWin()
261 SETHCIMAGE( aBtnTexture, BMP_TEXTURE_H ); in Svx3DWin()
262 SETHCIMAGE( aBtnMaterial, BMP_MATERIAL_H ); in Svx3DWin()
263 SETHCIMAGE( aBtnUpdate, BMP_UPDATE_H ); in Svx3DWin()
264 SETHCIMAGE( aBtnAssign, BMP_ASSIGN_H ); in Svx3DWin()
265 SETHCIMAGE( aBtnNormalsObj, BMP_NORMALS_OBJ_H ); in Svx3DWin()
266 SETHCIMAGE( aBtnNormalsFlat, BMP_NORMALS_FLAT_H ); in Svx3DWin()
267 SETHCIMAGE( aBtnNormalsSphere, BMP_NORMALS_SPHERE_H ); in Svx3DWin()
268 SETHCIMAGE( aBtnTwoSidedLighting, BMP_TWO_SIDED_LIGHTING_H ); in Svx3DWin()
269 SETHCIMAGE( aBtnNormalsInvert, BMP_NORMALS_INVERT_H ); in Svx3DWin()
270 SETHCIMAGE( aBtnDoubleSided, BMP_DOUBLE_SIDED_H ); in Svx3DWin()
271 SETHCIMAGE( aBtnShadow3d, BMP_SHADOW_3D_H ); in Svx3DWin()
272 SETHCIMAGE( aBtnLight1, BMP_LIGHT_H ); in Svx3DWin()
273 SETHCIMAGE( aBtnLight2, BMP_LIGHT_H ); in Svx3DWin()
274 SETHCIMAGE( aBtnLight3, BMP_LIGHT_H ); in Svx3DWin()
275 SETHCIMAGE( aBtnLight4, BMP_LIGHT_H ); in Svx3DWin()
276 SETHCIMAGE( aBtnLight5, BMP_LIGHT_H ); in Svx3DWin()
277 SETHCIMAGE( aBtnLight6, BMP_LIGHT_H ); in Svx3DWin()
278 SETHCIMAGE( aBtnLight7, BMP_LIGHT_H ); in Svx3DWin()
279 SETHCIMAGE( aBtnLight8, BMP_LIGHT_H ); in Svx3DWin()
280 SETHCIMAGE( aBtnLightColor, BMP_LIGHT_COLOR_H ); in Svx3DWin()
281 SETHCIMAGE( aBtnAmbientColor, BMP_AMBIENT_COLOR_H ); in Svx3DWin()
282 SETHCIMAGE( aBtnTexLuminance, BMP_TEX_LUMINANCE_H ); in Svx3DWin()
283 SETHCIMAGE( aBtnTexColor, BMP_TEX_COLOR_H ); in Svx3DWin()
284 SETHCIMAGE( aBtnTexReplace, BMP_TEX_REPLACE_H ); in Svx3DWin()
285 SETHCIMAGE( aBtnTexModulate, BMP_TEX_MODULATE_H ); in Svx3DWin()
286 SETHCIMAGE( aBtnTexBlend, BMP_TEX_BLEND_H ); in Svx3DWin()
287 SETHCIMAGE( aBtnTexParallelX, BMP_TEX_PARALLEL_H ); in Svx3DWin()
288 SETHCIMAGE( aBtnTexCircleX, BMP_TEX_CIRCLE_H ); in Svx3DWin()
289 SETHCIMAGE( aBtnTexObjectX, BMP_TEX_OBJECT_H ); in Svx3DWin()
290 SETHCIMAGE( aBtnTexParallelY, BMP_TEX_PARALLEL_H ); in Svx3DWin()
291 SETHCIMAGE( aBtnTexCircleY, BMP_TEX_CIRCLE_H ); in Svx3DWin()
292 SETHCIMAGE( aBtnTexObjectY, BMP_TEX_OBJECT_H ); in Svx3DWin()
293 SETHCIMAGE( aBtnTexFilter, BMP_TEX_FILTER_H ); in Svx3DWin()
294 SETHCIMAGE( aBtnMatColor, BMP_COLORDLG_H ); in Svx3DWin()
295 SETHCIMAGE( aBtnEmissionColor, BMP_COLORDLG_H ); in Svx3DWin()
296 SETHCIMAGE( aBtnSpecularColor, BMP_COLORDLG_H ); in Svx3DWin()
297 SETHCIMAGE( aBtnPerspective, BMP_PERSPECTIVE_H ); in Svx3DWin()
298 SETHCIMAGE( aBtnConvertTo3D, BMP_CHANGE_TO_3D_H ); in Svx3DWin()
299 SETHCIMAGE( aBtnLatheObject, BMP_LATHE_OBJ_H ); in Svx3DWin()