Lines Matching refs:B3DVector
80 aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft)); in getLineTubeSegments()
83 aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft)); in getLineTubeSegments()
86 aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight)); in getLineTubeSegments()
89 aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight)); in getLineTubeSegments()
138 aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull)); in getLineCapSegments()
141 aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull)); in getLineCapSegments()
144 aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0)); in getLineCapSegments()
399 … aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b))); in getLineJoinSegments()
415 … aMiterPolygon.setNormal(c, basegfx::B3DVector(aMiterPolygon.getB3DPoint(c))); in getLineJoinSegments()
449 basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector) in getRotationFromVector()
499 const basegfx::B3DVector aForw(aNext - aCurr); in impCreate3DDecomposition()
569 const basegfx::B3DVector aBack(aCurr - aLast); in impCreate3DDecomposition()
588 basegfx::B3DVector aTransBack(aInvRotVector * aBack); in impCreate3DDecomposition()