Lines Matching refs:B3DVector

169                         const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength());  in impAddInBetweenFill()
174 const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); in impAddInBetweenFill()
192 const basegfx::B3DVector& rNormal) in impSetNormal()
235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals()
248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()
252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()
258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()
262 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()
265 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()
308 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); in impMixNormals()
309 const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); in impMixNormals()
310 basegfx::B3DVector aVNew(aVA + aVB); in impMixNormals()
628 const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength()); in extractPlanesFromSlice()
676 basegfx::B3DVector aNormal(0.0, 0.0, -1.0); in extractPlanesFromSlice()
772 …const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3… in extractPlanesFromSlice()
872 basegfx::B3DVector aNormal(0.0, 0.0, -1.0); in extractPlanesFromSlice()