Lines Matching refs:aUIElement

48     bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const  in operator <()
50 if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() ) in operator <()
52 else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() ) in operator <()
54 else if ( !m_bVisible && aUIElement.m_bVisible ) in operator <()
56 else if ( m_bVisible && !aUIElement.m_bVisible ) in operator <()
58 else if ( !m_bFloating && aUIElement.m_bFloating ) in operator <()
60 else if ( m_bFloating && !aUIElement.m_bFloating ) in operator <()
66 bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()
68 return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); in operator <()
70 return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()
74 if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea ) in operator <()
76 else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea ) in operator <()
83 if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) in operator <()
84 return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()
87 … bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
90 if ( m_bUserActive && !aUIElement.m_bUserActive ) in operator <()
92 else if ( !m_bUserActive && aUIElement.m_bUserActive ) in operator <()
98 … return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
103 if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) in operator <()
104 return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
107 … bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()
110 if ( m_bUserActive && !aUIElement.m_bUserActive ) in operator <()
112 else if ( !m_bUserActive && aUIElement.m_bUserActive ) in operator <()
118 … return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()