Lines Matching refs:OGLShaders
45 OGLShaders::glDeleteProgram( mProgramObject ); in clear()
50 OGLShaders::glDeleteShader( mVertexObject ); in clear()
55 OGLShaders::glDeleteShader( mFragmentObject ); in clear()
1198 OGLShaders::glUseProgram( mProgramObject ); in preparePermShader()
1200 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "leavingSlideTexture" ); in preparePermShader()
1202 OGLShaders::glUniform1i( location, 0 ); // texture unit 0 in preparePermShader()
1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()
1212 OGLShaders::glUniform1i( location, 1 ); // texture unit 1 in preparePermShader()
1215 location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" ); in preparePermShader()
1217 OGLShaders::glUniform1i( location, 2 ); // texture unit 2 in preparePermShader()
1225 mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); in prepareStatic()
1237 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); in displaySlidesShaders()
1239 OGLShaders::glUniform1f( location, nTime ); in displaySlidesShaders()
1269 mProgramObject = OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader ); in prepareDissolve()