Lines Matching refs:Verts
886 vector<basegfx::B3DVector> Verts; in pushTriangle() local
888 Verts.reserve(3); in pushTriangle()
891 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
892 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
893 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
896 basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); in pushTriangle()
908 Verts.clear(); in pushTriangle()
909 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
910 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
911 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
914 Vertices.push_back(Verts[0]); in pushTriangle()
915 Vertices.push_back(Verts[1]); in pushTriangle()
916 Vertices.push_back(Verts[2]); in pushTriangle()