Lines Matching refs:ACTIVE

74         AnimationNode::ACTIVE|AnimationNode::ENDED,     // active successors for RESOLVED  in getStateTransitionTable()
95 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
110 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
118 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
120 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIV… in getStateTransitionTable()
133 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
140 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()
161 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
167 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
176 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
184 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
186 …AnimationNode::FROZEN|AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // activ… in getStateTransitionTable()
191 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
199 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
456 isTransition( RESOLVED, ACTIVE ) && in resolve()
511 OSL_ASSERT( meCurrState != ACTIVE ); in activate()
512 if (inStateOrTransition( ACTIVE )) in activate()
516 if (st.enter( ACTIVE )) { in activate()