drviewsf.cxx (1ff378ef) drviewsf.cxx (cc69f169)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance

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72#include "FormShellManager.hxx"
73#include "cfgids.hxx"
74#include "anminfo.hxx"
75
76#include <editeng/lspcitem.hxx>
77#include <editeng/ulspitem.hxx>
78#include <editeng/lrspitem.hxx>
79#include <editeng/escpitem.hxx>
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance

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72#include "FormShellManager.hxx"
73#include "cfgids.hxx"
74#include "anminfo.hxx"
75
76#include <editeng/lspcitem.hxx>
77#include <editeng/ulspitem.hxx>
78#include <editeng/lrspitem.hxx>
79#include <editeng/escpitem.hxx>
80#include <editeng/numitem.hxx>
81#include <svx/nbdtmgfact.hxx>
82#include <svx/nbdtmg.hxx>
83
84using namespace svx::sidebar;
80using ::rtl::OUString;
81using namespace ::com::sun::star;
82
83namespace sd {
84
85/*************************************************************************
86|*
87|* Status von Controller-SfxSlots setzen

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588 break;
589 //End
590 // Added by Li Hui for story 179.
591 case FN_NUM_BULLET_ON:
592 case FN_NUM_NUMBERING_ON:
593 {
594 sal_Bool bEnable = sal_False;
595 const SdrMarkList& rMarkList = mpDrawView->GetMarkedObjectList();
85using ::rtl::OUString;
86using namespace ::com::sun::star;
87
88namespace sd {
89
90/*************************************************************************
91|*
92|* Status von Controller-SfxSlots setzen

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593 break;
594 //End
595 // Added by Li Hui for story 179.
596 case FN_NUM_BULLET_ON:
597 case FN_NUM_NUMBERING_ON:
598 {
599 sal_Bool bEnable = sal_False;
600 const SdrMarkList& rMarkList = mpDrawView->GetMarkedObjectList();
596 const ULONG nMarkCount = rMarkList.GetMarkCount();
597 for (ULONG nIndex = 0; nIndex < nMarkCount; nIndex++)
601 const sal_uInt32 nMarkCount = rMarkList.GetMarkCount();
602 for (sal_uInt32 nIndex = 0; nIndex < nMarkCount; nIndex++)
598 {
599 SdrTextObj* pTextObj = dynamic_cast< SdrTextObj* >(rMarkList.GetMark(nIndex)->GetMarkedSdrObj());
600 if (pTextObj && pTextObj->GetObjInventor() == SdrInventor)
601 {
602 if (pTextObj->GetObjIdentifier() != OBJ_OLE2)
603 {
604 bEnable = sal_True;
605 break;

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603 {
604 SdrTextObj* pTextObj = dynamic_cast< SdrTextObj* >(rMarkList.GetMark(nIndex)->GetMarkedSdrObj());
605 if (pTextObj && pTextObj->GetObjInventor() == SdrInventor)
606 {
607 if (pTextObj->GetObjIdentifier() != OBJ_OLE2)
608 {
609 bEnable = sal_True;
610 break;

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