wallpaperprimitive2d.cxx (464702f4) wallpaperprimitive2d.cxx (035a2f44)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance

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22
23
24// MARKER(update_precomp.py): autogen include statement, do not remove
25#include "precompiled_drawinglayer.hxx"
26
27#include <drawinglayer/primitive2d/wallpaperprimitive2d.hxx>
28#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
29#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance

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22
23
24// MARKER(update_precomp.py): autogen include statement, do not remove
25#include "precompiled_drawinglayer.hxx"
26
27#include <drawinglayer/primitive2d/wallpaperprimitive2d.hxx>
28#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
29#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
30#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
31#include <basegfx/polygon/b2dpolygontools.hxx>
32#include <basegfx/polygon/b2dpolygon.hxx>
33#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
31#include <basegfx/polygon/b2dpolygontools.hxx>
32#include <basegfx/polygon/b2dpolygon.hxx>
33#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
34#include <basegfx/matrix/b2dhommatrixtools.hxx>
35#include <vcl/graph.hxx>
34
35//////////////////////////////////////////////////////////////////////////////
36
37namespace drawinglayer
38{
39 namespace primitive2d
40 {
41 Primitive2DSequence WallpaperBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const

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177 basegfx::B2DPoint aRelativeTopLeft(0.0, 0.0);
178
179 if(WALLPAPER_TILE != getWallpaperStyle())
180 {
181 aRelativeTopLeft.setX(0.5 - aRelativeSize.getX());
182 aRelativeTopLeft.setY(0.5 - aRelativeSize.getY());
183 }
184
36
37//////////////////////////////////////////////////////////////////////////////
38
39namespace drawinglayer
40{
41 namespace primitive2d
42 {
43 Primitive2DSequence WallpaperBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const

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179 basegfx::B2DPoint aRelativeTopLeft(0.0, 0.0);
180
181 if(WALLPAPER_TILE != getWallpaperStyle())
182 {
183 aRelativeTopLeft.setX(0.5 - aRelativeSize.getX());
184 aRelativeTopLeft.setY(0.5 - aRelativeSize.getY());
185 }
186
185 // prepare FillBitmapAttribute
186 const attribute::FillBitmapAttribute aFillBitmapAttribute(
187 getBitmapEx(),
188 aRelativeTopLeft,
189 aRelativeSize,
187 // prepare FillGraphicAttribute
188 const attribute::FillGraphicAttribute aFillGraphicAttribute(
189 Graphic(getBitmapEx()),
190 basegfx::B2DRange(aRelativeTopLeft, aRelativeTopLeft+ aRelativeSize),
190 true);
191
192 // create ObjectTransform
191 true);
192
193 // create ObjectTransform
193 basegfx::B2DHomMatrix aObjectTransform;
194
195 aObjectTransform.set(0, 0, getLocalObjectRange().getWidth());
196 aObjectTransform.set(1, 1, getLocalObjectRange().getHeight());
197 aObjectTransform.set(0, 2, getLocalObjectRange().getMinX());
198 aObjectTransform.set(1, 2, getLocalObjectRange().getMinY());
194 const basegfx::B2DHomMatrix aObjectTransform(
195 basegfx::tools::createScaleTranslateB2DHomMatrix(
196 getLocalObjectRange().getRange(),
197 getLocalObjectRange().getMinimum()));
199
200 // create FillBitmapPrimitive
201 const drawinglayer::primitive2d::Primitive2DReference xFillBitmap(
198
199 // create FillBitmapPrimitive
200 const drawinglayer::primitive2d::Primitive2DReference xFillBitmap(
202 new drawinglayer::primitive2d::FillBitmapPrimitive2D(
201 new drawinglayer::primitive2d::FillGraphicPrimitive2D(
203 aObjectTransform,
202 aObjectTransform,
204 aFillBitmapAttribute));
203 aFillGraphicAttribute));
205 aRetval = Primitive2DSequence(&xFillBitmap, 1);
206
207 // always embed tiled fill to clipping
208 bNeedsClipping = true;
209 }
210
211 if(bNeedsClipping)
212 {

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204 aRetval = Primitive2DSequence(&xFillBitmap, 1);
205
206 // always embed tiled fill to clipping
207 bNeedsClipping = true;
208 }
209
210 if(bNeedsClipping)
211 {

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