Lines Matching refs:makeAny

97                         , uno::makeAny( BaseGFXHelper::B3DVectorToDirection3D( aLightVector ) ) );  in lcl_RotateLightSource()
221 xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ), uno::makeAny( sal_True ) ); in lcl_setLightsForScheme()
225 uno::Any aADirection( uno::makeAny( rScheme == ThreeDLookScheme_Simple in lcl_setLightsForScheme()
246 … xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ), uno::makeAny( nColor ) ); in lcl_setLightsForScheme()
249 …xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ), uno::makeAny( nAmbientColo… in lcl_setLightsForScheme()
984 … xSceneProperties->setPropertyValue( C2U("RightAngledAxes"), uno::makeAny( bRightAngledAxes )); in switchRightAngledAxes()
1042 …C2U("D3DTransformMatrix"), uno::makeAny( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aSceneRotatio… in setRotationAngleToDiagram()
1163 xSceneProperties->setPropertyValue( C2U("D3DCameraGeometry"), uno::makeAny( aCG )); in setCameraDistance()
1261 xProp->setPropertyValue( C2U( "D3DSceneShadeMode" ), uno::makeAny( aShadeMode )); in setScheme()
1292 xSceneProperties->setPropertyValue( C2U("D3DCameraGeometry"), uno::makeAny( aCameraGeo )); in setDefaultRotation()
1298 uno::makeAny( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aSceneRotation ))); in setDefaultRotation()
1316 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1317 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_3 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1318 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_4 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1319 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_5 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1320 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1321 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_7 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1322 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1368 , aPercentDiagonalPropertyName, uno::makeAny(nPercentDiagonal) ) ) in getRoundedEdgesAndObjectLines()
1381 , aBorderStylePropertyName, uno::makeAny(aLineStyle) ) ) in getRoundedEdgesAndObjectLines()
1399 … , aPercentDiagonalPropertyName, uno::makeAny( static_cast< sal_Int16 >(rnRoundedEdges) ) ) ) in getRoundedEdgesAndObjectLines()
1412 , aBorderStylePropertyName, uno::makeAny(aLineStyle) ) ) in getRoundedEdgesAndObjectLines()
1443 uno::Any aALineStyle( uno::makeAny(aLineStyle)); in setRoundedEdgesAndObjectLines()
1444 uno::Any aARoundedEdges( uno::makeAny( static_cast< sal_Int16 >( nRoundedEdges ))); in setRoundedEdgesAndObjectLines()