Lines Matching refs:LevelList
1382 ObjWinList* LevelList[ DEPPER_MAX_DEPTH ]; in OptimizePos() local
1391 LevelList[ i ] = NULL; in OptimizePos()
1461 if ( !LevelList[ pWin->mnHeadDist ] ) in OptimizePos()
1462 LevelList[ pWin->mnHeadDist ] = new ObjWinList; in OptimizePos()
1463 LevelList[ pWin->mnHeadDist ]->Insert( pWin ); in OptimizePos()
1502 while ( LevelList[ i ] ) in OptimizePos()
1505 DBG_ASSERT( LevelUse[ i ] == LevelList[ i ]->Count() , "level index im a..." ); in OptimizePos()
1507 sal_uIntPtr nLevelObjCount = LevelList[ i ]->Count(); in OptimizePos()
1511 LevelList[ i ]->Insert( NULL, LIST_APPEND ); in OptimizePos()
1531 pSwapWin = LevelList[ i ]->GetObject( j ); in OptimizePos()
1539 double dMinDist = CalcDistSum( LevelList[ i ] ); in OptimizePos()
1542 …dMinDist = MIN( dMinDist, Impl_PermuteMin( *(LevelList[ i ]), aPosArray, aWorkList, dMinDist, 0, n… in OptimizePos()
1588 if ( LevelList[ i ]->GetObject( k ) ) in OptimizePos()
1589 if ( aPos == LevelList[ i ]->GetObject( k )->GetCalcPosPixel() ) in OptimizePos()
1639 sal_uIntPtr nLevelObjCount = LevelList[ i ]->Count(); in OptimizePos()
1645 pSwapWin = LevelList[ i ]->GetObject( j ); in OptimizePos()
1654 double dMinDist = CalcDistSum( LevelList[ i ], BOTH ); in OptimizePos()
1656 …dMinDist = MIN( dMinDist, Impl_PermuteMin( *(LevelList[ i ]), aPosArray, aWorkList, dMinDist, 0, n… in OptimizePos()
1682 if ( LevelList[ i ]->GetObject( k ) ) in OptimizePos()
1683 if ( aPos == LevelList[ i ]->GetObject( k )->GetCalcPosPixel() ) in OptimizePos()