Lines Matching refs:sStringBuffer

112 		OUStringBuffer sStringBuffer;  in ImpExport3DShape()  local
145 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
146 aStr = sStringBuffer.makeStringAndClear(); in ImpExport3DShape()
153 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
154 aStr = sStringBuffer.makeStringAndClear(); in ImpExport3DShape()
182 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
183 aStr = sStringBuffer.makeStringAndClear(); in ImpExport3DShape()
190 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
191 aStr = sStringBuffer.makeStringAndClear(); in ImpExport3DShape()
269 OUStringBuffer sStringBuffer; in export3DSceneAttributes() local
288 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); in export3DSceneAttributes()
289 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
296 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); in export3DSceneAttributes()
297 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes()
305 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
323 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); in export3DSceneAttributes()
324 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
331 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); in export3DSceneAttributes()
332 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
339 mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); in export3DSceneAttributes()
340 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
369 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); in export3DSceneAttributes()
370 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
377 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); in export3DSceneAttributes()
378 aStr = sStringBuffer.makeStringAndClear(); in export3DSceneAttributes()
387 OUStringBuffer sStringBuffer; in export3DLamps() local
409 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); in export3DLamps()
410 aStr = sStringBuffer.makeStringAndClear(); in export3DLamps()
418 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); in export3DLamps()
419 aStr = sStringBuffer.makeStringAndClear(); in export3DLamps()
426 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); in export3DLamps()
427 aStr = sStringBuffer.makeStringAndClear(); in export3DLamps()