Lines Matching refs:BaseGFXHelper
93 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aLight ) ); in lcl_RotateLightSource()
97 , uno::makeAny( BaseGFXHelper::B3DVectorToDirection3D( aLightVector ) ) ); in lcl_RotateLightSource()
110 BaseGFXHelper::ReduceToRotationMatrix( aLightRottion ); in lcl_rotateLights()
195 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_isLightScheme()
196 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aDefaultDirection ) ); in lcl_isLightScheme()
198 aDefaultDirection = BaseGFXHelper::B3DVectorToDirection3D( aLightVector ); in lcl_isLightScheme()
239 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_setLightsForScheme()
338 ::basegfx::B3DVector aVPN( BaseGFXHelper::Direction3DToB3DVector( aCG.vpn ) ); in lcl_getCameraMatrix()
339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix()
371 return BaseGFXHelper::HomogenMatrixToB3DHomMatrix( aCameraMatrix ); in lcl_getCameraMatrix()
901 rnElevationDeg = ::basegfx::fround( BaseGFXHelper::Rad2Deg( E ) ); in convertXYZAngleRadToElevationRotationDeg()
902 rnRotationDeg = ::basegfx::fround( BaseGFXHelper::Rad2Deg( R ) ); in convertXYZAngleRadToElevationRotationDeg()
926 …rfXAngleRad = ThreeDHelper::getValueClippedToRange(rfXAngleRad, BaseGFXHelper::Deg2Rad(ThreeDHelpe… in adaptRadAnglesForRightAngledAxes()
927 …rfYAngleRad = ThreeDHelper::getValueClippedToRange(rfYAngleRad, BaseGFXHelper::Deg2Rad(ThreeDHelpe… in adaptRadAnglesForRightAngledAxes()
942 BaseGFXHelper::ReduceToRotationMatrix( aFixCameraRotationMatrix ); in getRotationAngleFromDiagram()
950 aSceneRotation = BaseGFXHelper::HomogenMatrixToB3DHomMatrix( aHomMatrix ); in getRotationAngleFromDiagram()
951 BaseGFXHelper::ReduceToRotationMatrix( aSceneRotation ); in getRotationAngleFromDiagram()
956 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( aResultRotation ) ); in getRotationAngleFromDiagram()
1026 ::basegfx::B3DTuple aR( BaseGFXHelper::GetRotationFromMatrix( in setRotationAngleToDiagram()
1038 BaseGFXHelper::ReduceToRotationMatrix( aSceneRotation ); in setRotationAngleToDiagram()
1042 …C2U("D3DTransformMatrix"), uno::makeAny( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aSceneRotatio… in setRotationAngleToDiagram()
1076 fXAngle = BaseGFXHelper::Rad2Deg( fXAngle ); in getRotationFromDiagram()
1077 fYAngle = BaseGFXHelper::Rad2Deg( fYAngle ); in getRotationFromDiagram()
1078 fZAngle = BaseGFXHelper::Rad2Deg( fZAngle ); in getRotationFromDiagram()
1093 double fXAngle = BaseGFXHelper::Deg2Rad( nHorizontalAngleDegree ); in setRotationToDiagram()
1094 double fYAngle = BaseGFXHelper::Deg2Rad( -1*nVerticalYAngleDegree ); in setRotationToDiagram()
1132 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in getCameraDistance()
1157 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in setCameraDistance()
1161 aCG.vrp = BaseGFXHelper::B3DVectorToPosition3D( aVRP ); in setCameraDistance()
1298 uno::makeAny( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aSceneRotation ))); in setDefaultRotation()