Lines Matching refs:MaxY
134 double MaxY = getLogicMaxY(); in getTransformationScaledLogicToScene() local
143 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in getTransformationScaledLogicToScene()
148 std::swap(MaxX,MaxY); in getTransformationScaledLogicToScene()
153 double fWidthY = MaxY - MinY; in getTransformationScaledLogicToScene()
173 aMatrix.translate(0.0, -MaxY*fScaleY, 0.0); in getTransformationScaledLogicToScene()
263 double MaxY = getLogicMaxY(); in clipScaledLogicValues() local
268 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in clipScaledLogicValues()
281 else if( *pY > MaxY ) in clipScaledLogicValues()
282 *pY = MaxY; in clipScaledLogicValues()
300 double MaxY = getLogicMaxY(); in getScaledLogicClipDoubleRect() local
305 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in getScaledLogicClipDoubleRect()
307 basegfx::B2DRectangle aRet( MinX, MaxY, MaxX, MinY ); in getScaledLogicClipDoubleRect()
319 double MaxY = getLogicMaxY(); in getScaledLogicWidth() local
323 doLogicScaling( &MaxX, &MaxY, &MaxZ); in getScaledLogicWidth()
326 aRet.DirectionY = MaxY - MinY; in getScaledLogicWidth()
493 double MaxY = getLogicMaxY(); in transformToAngleDegree() local
498 doLogicScaling( &MaxX, &MaxY, &MaxZ); in transformToAngleDegree()
501 MaxAngleValue = m_bSwapXAndY ? MaxY : MaxX; in transformToAngleDegree()
551 double MaxY = getLogicMaxY(); in transformToRadius() local
552 doLogicScaling( &MaxX, &MaxY, 0 ); in transformToRadius()
555 double fMax = m_bSwapXAndY ? MaxX : MaxY; in transformToRadius()