Lines Matching refs:MaxZ
135 double MaxZ = getLogicMaxZ(); in getTransformationScaledLogicToScene() local
143 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in getTransformationScaledLogicToScene()
154 double fWidthZ = MaxZ - MinZ; in getTransformationScaledLogicToScene()
175 … aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction in getTransformationScaledLogicToScene()
264 double MaxZ = getLogicMaxZ(); in clipScaledLogicValues() local
268 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in clipScaledLogicValues()
288 else if( *pZ > MaxZ ) in clipScaledLogicValues()
289 *pZ = MaxZ; in clipScaledLogicValues()
301 double MaxZ = getLogicMaxZ(); in getScaledLogicClipDoubleRect() local
305 doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); in getScaledLogicClipDoubleRect()
320 double MaxZ = getLogicMaxZ(); in getScaledLogicWidth() local
323 doLogicScaling( &MaxX, &MaxY, &MaxZ); in getScaledLogicWidth()
327 aRet.DirectionZ = MaxZ - MinZ; in getScaledLogicWidth()
389 double MaxZ = getLogicMaxZ(); in impl_calculateMatrixUnitCartesianToScene() local
391 doLogicScaling( 0, 0, &MaxZ ); in impl_calculateMatrixUnitCartesianToScene()
392 double fWidthZ = MaxZ - MinZ; in impl_calculateMatrixUnitCartesianToScene()
397 fTranslateLogicZ=MaxZ; in impl_calculateMatrixUnitCartesianToScene()
495 double MaxZ = getLogicMaxZ(); in transformToAngleDegree() local
498 doLogicScaling( &MaxX, &MaxY, &MaxZ); in transformToAngleDegree()