Lines Matching refs:MinX
130 double MinX = getLogicMinX(); in getTransformationScaledLogicToScene() local
142 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getTransformationScaledLogicToScene()
147 std::swap(MinX,MinY); in getTransformationScaledLogicToScene()
152 double fWidthX = MaxX - MinX; in getTransformationScaledLogicToScene()
167 aMatrix.translate(-MinX*fScaleX, 0.0, 0.0); in getTransformationScaledLogicToScene()
259 double MinX = getLogicMinX(); in clipScaledLogicValues() local
267 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in clipScaledLogicValues()
272 if( *pX < MinX ) in clipScaledLogicValues()
273 *pX = MinX; in clipScaledLogicValues()
296 double MinX = getLogicMinX(); in getScaledLogicClipDoubleRect() local
304 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicClipDoubleRect()
307 basegfx::B2DRectangle aRet( MinX, MaxY, MaxX, MinY ); in getScaledLogicClipDoubleRect()
315 double MinX = getLogicMinX(); in getScaledLogicWidth() local
322 doLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicWidth()
325 aRet.DirectionX = MaxX - MinX; in getScaledLogicWidth()
490 double MinX = getLogicMinX(); in transformToAngleDegree() local
497 doLogicScaling( &MinX, &MinY, &MinZ ); in transformToAngleDegree()
500 MinAngleValue = m_bSwapXAndY ? MinY : MinX; in transformToAngleDegree()
547 double MinX = getLogicMinX(); in transformToRadius() local
549 doLogicScaling( &MinX, &MinY, 0 ); in transformToRadius()
554 double fMin = m_bSwapXAndY ? MinX : MinY; in transformToRadius()