Lines Matching refs:MinY
131 double MinY = getLogicMinY(); in getTransformationScaledLogicToScene() local
142 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getTransformationScaledLogicToScene()
147 std::swap(MinX,MinY); in getTransformationScaledLogicToScene()
153 double fWidthY = MaxY - MinY; in getTransformationScaledLogicToScene()
171 aMatrix.translate(0.0, -MinY*fScaleY, 0.0); in getTransformationScaledLogicToScene()
260 double MinY = getLogicMinY(); in clipScaledLogicValues() local
267 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in clipScaledLogicValues()
279 if( *pY < MinY ) in clipScaledLogicValues()
280 *pY = MinY; in clipScaledLogicValues()
297 double MinY = getLogicMinY(); in getScaledLogicClipDoubleRect() local
304 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicClipDoubleRect()
307 basegfx::B2DRectangle aRet( MinX, MaxY, MaxX, MinY ); in getScaledLogicClipDoubleRect()
316 double MinY = getLogicMinY(); in getScaledLogicWidth() local
322 doLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicWidth()
326 aRet.DirectionY = MaxY - MinY; in getScaledLogicWidth()
491 double MinY = getLogicMinY(); in transformToAngleDegree() local
497 doLogicScaling( &MinX, &MinY, &MinZ ); in transformToAngleDegree()
500 MinAngleValue = m_bSwapXAndY ? MinY : MinX; in transformToAngleDegree()
548 double MinY = getLogicMinY(); in transformToRadius() local
549 doLogicScaling( &MinX, &MinY, 0 ); in transformToRadius()
554 double fMin = m_bSwapXAndY ? MinX : MinY; in transformToRadius()