Lines Matching refs:MinZ
132 double MinZ = getLogicMinZ(); in getTransformationScaledLogicToScene() local
142 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getTransformationScaledLogicToScene()
154 double fWidthZ = MaxZ - MinZ; in getTransformationScaledLogicToScene()
177 aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ); in getTransformationScaledLogicToScene()
261 double MinZ = getLogicMinZ(); in clipScaledLogicValues() local
267 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in clipScaledLogicValues()
286 if( *pZ < MinZ ) in clipScaledLogicValues()
287 *pZ = MinZ; in clipScaledLogicValues()
298 double MinZ = getLogicMinZ(); in getScaledLogicClipDoubleRect() local
304 doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicClipDoubleRect()
317 double MinZ = getLogicMinZ(); in getScaledLogicWidth() local
322 doLogicScaling( &MinX, &MinY, &MinZ ); in getScaledLogicWidth()
327 aRet.DirectionZ = MaxZ - MinZ; in getScaledLogicWidth()
388 double MinZ = getLogicMinZ(); in impl_calculateMatrixUnitCartesianToScene() local
390 doLogicScaling( 0, 0, &MinZ ); in impl_calculateMatrixUnitCartesianToScene()
392 double fWidthZ = MaxZ - MinZ; in impl_calculateMatrixUnitCartesianToScene()
395 fTranslateLogicZ=MinZ; in impl_calculateMatrixUnitCartesianToScene()
494 double MinZ = getLogicMinZ(); in transformToAngleDegree() local
497 doLogicScaling( &MinX, &MinY, &MinZ ); in transformToAngleDegree()