Lines Matching refs:aVI

418 	XVisualInfo aVI;  in BestVisual()  local
419 aVI.screen = nScreen; in BestVisual()
423 &aVI, &nVisuals ); in BestVisual()
674 XVisualInfo aVI; in initScreen() local
677 if( SalDisplay::BestVisual( pDisp_, nScreen, aVI ) ) // DefaultVisual in initScreen()
682 aVI.visual, in initScreen()
689 rSD.m_aVisual = SalVisual( &aVI ); in initScreen()
3106 XVisualInfo aVI; in SalColormap() local
3112 &aVI ) ) in SalColormap()
3114 aVI.visual = new Visual(); in SalColormap()
3115 aVI.visualid = (VisualID)0; // beware of temporary destructor below in SalColormap()
3116 aVI.screen = 0; in SalColormap()
3117 aVI.depth = nDepth; in SalColormap()
3118 aVI.c_class = TrueColor; in SalColormap()
3121 aVI.red_mask = 0xFF0000; in SalColormap()
3122 aVI.green_mask = 0x00FF00; in SalColormap()
3123 aVI.blue_mask = 0x0000FF; in SalColormap()
3127 aVI.red_mask = 0x00F800; in SalColormap()
3128 aVI.green_mask = 0x0007E0; in SalColormap()
3129 aVI.blue_mask = 0x00001F; in SalColormap()
3133 aVI.red_mask = 0x007C00; in SalColormap()
3134 aVI.green_mask = 0x0003E0; in SalColormap()
3135 aVI.blue_mask = 0x00001F; in SalColormap()
3139 aVI.red_mask = 0x000F00; in SalColormap()
3140 aVI.green_mask = 0x0000F0; in SalColormap()
3141 aVI.blue_mask = 0x00000F; in SalColormap()
3145 aVI.red_mask = 0x0000E0; in SalColormap()
3146 aVI.green_mask = 0x00001C; in SalColormap()
3147 aVI.blue_mask = 0x000003; in SalColormap()
3151 aVI.red_mask = 0x000000; in SalColormap()
3152 aVI.green_mask = 0x000000; in SalColormap()
3153 aVI.blue_mask = 0x000000; in SalColormap()
3155 aVI.colormap_size = 0; in SalColormap()
3156 aVI.bits_per_rgb = 8; in SalColormap()
3158 aVI.visual->ext_data = NULL; in SalColormap()
3159 aVI.visual->visualid = aVI.visualid; in SalColormap()
3160 aVI.visual->c_class = aVI.c_class; in SalColormap()
3161 aVI.visual->red_mask = aVI.red_mask; in SalColormap()
3162 aVI.visual->green_mask = aVI.green_mask; in SalColormap()
3163 aVI.visual->blue_mask = aVI.blue_mask; in SalColormap()
3164 aVI.visual->bits_per_rgb = aVI.bits_per_rgb; in SalColormap()
3165 aVI.visual->map_entries = aVI.colormap_size; in SalColormap()
3167 m_aVisual = SalVisual( &aVI ); in SalColormap()
3174 m_aVisual = SalVisual( &aVI ); in SalColormap()