Lines Matching refs:mrExport

76 			SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True);  in ImpExport3DSceneShape()
121mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM… in ImpExport3DShape()
145 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
147 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr); in ImpExport3DShape()
153 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
155 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr); in ImpExport3DShape()
161 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True); in ImpExport3DShape()
182 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
184 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr); in ImpExport3DShape()
190 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
192 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr); in ImpExport3DShape()
198 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True); in ImpExport3DShape()
232 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, aViewBox.GetExportString()); in ImpExport3DShape()
243 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aPolygonString); in ImpExport3DShape()
248 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True); in ImpExport3DShape()
253 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True); in ImpExport3DShape()
278mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM… in export3DSceneAttributes()
288 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); in export3DSceneAttributes()
290 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr); in export3DSceneAttributes()
296 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); in export3DSceneAttributes()
298 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr); in export3DSceneAttributes()
304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes()
306 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr); in export3DSceneAttributes()
317 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr); in export3DSceneAttributes()
323 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); in export3DSceneAttributes()
325 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr); in export3DSceneAttributes()
331 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); in export3DSceneAttributes()
333 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr); in export3DSceneAttributes()
339 mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); in export3DSceneAttributes()
341 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr); in export3DSceneAttributes()
362 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr); in export3DSceneAttributes()
369 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); in export3DSceneAttributes()
371 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr); in export3DSceneAttributes()
377 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); in export3DSceneAttributes()
379 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr); in export3DSceneAttributes()
409 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); in export3DLamps()
411 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr); in export3DLamps()
418 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); in export3DLamps()
420 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr); in export3DLamps()
426 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); in export3DLamps()
428 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr); in export3DLamps()
431 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR, in export3DLamps()
435 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True); in export3DLamps()