Lines Matching refs:C2U

64         xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes;  in lcl_isRightAngledAxesSetAndSupported()
112 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection1"), C2U("D3DSceneLightOn1"), … in lcl_rotateLights()
113 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection2"), C2U("D3DSceneLightOn2"), … in lcl_rotateLights()
114 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection3"), C2U("D3DSceneLightOn3"), … in lcl_rotateLights()
115 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection4"), C2U("D3DSceneLightOn4"), … in lcl_rotateLights()
116 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection5"), C2U("D3DSceneLightOn5"), … in lcl_rotateLights()
117 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection6"), C2U("D3DSceneLightOn6"), … in lcl_rotateLights()
118 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection7"), C2U("D3DSceneLightOn7"), … in lcl_rotateLights()
119 …lcl_RotateLightSource( xSceneProperties, C2U("D3DSceneLightDirection8"), C2U("D3DSceneLightOn8"), … in lcl_rotateLights()
161 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ) ) >>= bIsOn; in lcl_isLightScheme()
169 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ) ) >>= nColor; in lcl_isLightScheme()
174 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ) ) >>= nAmbientColor; in lcl_isLightScheme()
179 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ) ) >>= aDirection; in lcl_isLightScheme()
188 xDiagramProps->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; in lcl_isLightScheme()
221 xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ), uno::makeAny( sal_True ) ); in lcl_setLightsForScheme()
229 xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ), aADirection ); in lcl_setLightsForScheme()
233 xDiagramProps->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; in lcl_setLightsForScheme()
240 …lcl_RotateLightSource( xDiagramProps, C2U("D3DSceneLightDirection2"), C2U("D3DSceneLightOn2"), aRo… in lcl_setLightsForScheme()
246 … xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ), uno::makeAny( nColor ) ); in lcl_setLightsForScheme()
249 …xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ), uno::makeAny( nAmbientColo… in lcl_setLightsForScheme()
336 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in lcl_getCameraMatrix()
948 if( xSceneProperties->getPropertyValue( C2U("D3DTransformMatrix")) >>= aHomMatrix ) in getRotationAngleFromDiagram()
981 xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bOldRightAngledAxes; in switchRightAngledAxes()
984 … xSceneProperties->setPropertyValue( C2U("RightAngledAxes"), uno::makeAny( bRightAngledAxes )); in switchRightAngledAxes()
1042C2U("D3DTransformMatrix"), uno::makeAny( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aSceneRotatio… in setRotationAngleToDiagram()
1046 xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; in setRotationAngleToDiagram()
1131 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in getCameraDistance()
1156 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in setCameraDistance()
1163 xSceneProperties->setPropertyValue( C2U("D3DCameraGeometry"), uno::makeAny( aCG )); in setCameraDistance()
1215 xDiagramProps->getPropertyValue( C2U( "D3DSceneShadeMode" ) )>>= aShadeMode; in detectScheme()
1258 if( ! ( (xProp->getPropertyValue( C2U( "D3DSceneShadeMode" ) )>>=aOldShadeMode) && in setScheme()
1261 xProp->setPropertyValue( C2U( "D3DSceneShadeMode" ), uno::makeAny( aShadeMode )); in setScheme()
1279 xState->setPropertyToDefault( C2U("D3DSceneDistance")); in set3DSettingsToDefault()
1280 xState->setPropertyToDefault( C2U("D3DSceneFocalLength")); in set3DSettingsToDefault()
1292 xSceneProperties->setPropertyValue( C2U("D3DCameraGeometry"), uno::makeAny( aCameraGeo )); in setDefaultRotation()
1297 xSceneProperties->setPropertyValue( C2U("D3DTransformMatrix"), in setDefaultRotation()
1315 xSceneProperties->getPropertyValue( C2U( "D3DSceneShadeMode" ) )>>= aShadeMode; in setDefaultIllumination()
1316 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1317 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_3 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1318 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_4 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1319 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_5 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1320 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1321 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_7 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1322 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
1350 rtl::OUString aPercentDiagonalPropertyName( C2U( "PercentDiagonal" ) ); in getRoundedEdgesAndObjectLines()
1351 rtl::OUString aBorderStylePropertyName( C2U( "BorderStyle" ) ); in getRoundedEdgesAndObjectLines()
1454 …DataSeriesHelper::setPropertyAlsoToAllAttributedDataPoints( xSeries, C2U( "PercentDiagonal" ), aAR… in setRoundedEdgesAndObjectLines()
1457 …DataSeriesHelper::setPropertyAlsoToAllAttributedDataPoints( xSeries, C2U( "BorderStyle" ), aALineS… in setRoundedEdgesAndObjectLines()