Lines Matching refs:aSplitSize
133 Size aSplitSize; in Resize() local
140 aSplitSize = m_pSplitter->GetOutputSizePixel(); in Resize()
145 aSplitSize.Height() = aPlaygroundSize.Height(); in Resize()
147 if( ( aSplitPos.X() + aSplitSize.Width() ) > ( aPlaygroundSize.Width() )) in Resize()
148 aSplitPos.X() = aPlaygroundSize.Width() - aSplitSize.Width(); in Resize()
161 m_pSplitter->SetPosSizePixel( aSplitPos, Size( aSplitSize.Width(), aPlaygroundSize.Height() ) ); in Resize()
167 aSplitSize.Width() = aPlaygroundSize.Width(); in Resize()
169 if( ( aSplitPos.Y() + aSplitSize.Height() ) > ( aPlaygroundSize.Height() )) in Resize()
170 aSplitPos.Y() = aPlaygroundSize.Height() - aSplitSize.Height(); in Resize()
183 m_pSplitter->SetPosSizePixel( aSplitPos, Size( aPlaygroundSize.Width(), aSplitSize.Height() ) ); in Resize()
191 m_pRight->SetPosSizePixel( aSplitPos.X() + aSplitSize.Width(), aPlaygroundPos.Y(), in Resize()
192 aPlaygroundSize.Width() - aSplitSize.Width() - aSplitPos.X(), aPlaygroundSize.Height()); in Resize()
194 …m_pRight->SetPosSizePixel( aSplitPos.X(), aPlaygroundPos.Y() + aSplitPos.Y() + aSplitSize.Height(), in Resize()
195 … aPlaygroundSize.Width() , aPlaygroundSize.Height() - aSplitSize.Height() - aSplitPos.Y()); in Resize()