Lines Matching refs:fVer
393 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
400 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
414 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
423 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
431 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
438 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
441 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
463 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
469 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
472 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
533 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
545 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
572 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
584 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
602 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
615 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
665 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
668 aRectangle.Top() + basegfx::fround(fVer * 0.3)); in create2DDecompositionOfGraphic()
671 aRectangle.Top() + basegfx::fround(fVer * 0.5)); in create2DDecompositionOfGraphic()
674 aRectangle.Top() + basegfx::fround(fVer * 0.7)); in create2DDecompositionOfGraphic()
701 const double fVer(aRectangle.getHeight()); in create2DDecompositionOfGraphic() local
704 aRectangle.Top() + basegfx::fround(fVer * 0.3)); in create2DDecompositionOfGraphic()
707 aRectangle.Top() + basegfx::fround(fVer * 0.5)); in create2DDecompositionOfGraphic()
710 aRectangle.Top() + basegfx::fround(fVer * 0.7)); in create2DDecompositionOfGraphic()