Lines Matching refs:sprite

47 /** Interface to control a sprite object.<p>
49 This is the basic interface to control a sprite object on a
55 /** Set overall transparency of the sprite.<p>
59 Please note that if this sprite is not animated, the
65 New global alpha value to composite this sprite with the
76 /** Move sprite to the specified position.<p>
81 coordinates) of the rendered sprite content.<p>
83 Please note that if this sprite is not animated, the
89 The new position, in user coordinate space, to move the sprite to.
106 /** Apply a local transformation to the sprite.<p>
108 The given transformation matrix locally transforms the sprite
110 components, be aware that sprite content moved beyond the
111 sprite area (a box from (0,0) to (spriteWidth,spriteHeight))
113 <member>XSprite::move</member> to change the sprite location
115 cached representation of the sprite at hand, to transform only
117 re-rendering the sprite from first principles. This is usually
122 Please note that if this sprite is not animated, the
128 The transformation to apply to the sprite shape.
141 coordinate space. As the sprite has its own local coordinate
144 with the sprite's origin. Furthermore, if any sprite
147 has a cached representation of the sprite at hand, to
149 instead of re-rendering the sprite from first principles. This
154 Please note that if this sprite is not animated, the
160 i.e. everything contained in the sprite will be visible
165 clip. That means, nothing from the sprite will be visible.<p>
174 /** Set sprite priority.<p>
176 The sprite priority determines the order of rendering relative
178 priority, the later will the sprite be rendered, or, in other
179 words, the closer to the screen surface the sprite is shown.<p>
182 New sprite priority value to serve as the sort key when
183 determining sprite rendering order. Avoid NaNs and other
191 /** Make the sprite visible.<p>
193 This method makes the sprite visible on the canvas it was
200 /** Make the sprite invisible.<p>
202 This method makes the sprite invisible.<p>