Lines Matching refs:push_back

262     maPrimitives.push_back(p);  in pushPrimitive()
307 maLeavingSlidePrimitives.push_back(Slide); in makeOutsideCubeFaceToLeft()
309 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeOutsideCubeFaceToLeft()
311 maEnteringSlidePrimitives.push_back(Slide); in makeOutsideCubeFaceToLeft()
313 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DV… in makeOutsideCubeFaceToLeft()
324 maLeavingSlidePrimitives.push_back(Slide); in makeInsideCubeFaceToLeft()
326 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeInsideCubeFaceToLeft()
328 maEnteringSlidePrimitives.push_back(Slide); in makeInsideCubeFaceToLeft()
330 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DV… in makeInsideCubeFaceToLeft()
340 maEnteringSlidePrimitives.push_back(Slide); in makeFallLeaving()
342 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVe… in makeFallLeaving()
343 maLeavingSlidePrimitives.push_back(Slide); in makeFallLeaving()
357 maLeavingSlidePrimitives.push_back(Slide); in makeTurnAround()
359 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeTurnAround()
360 maEnteringSlidePrimitives.push_back(Slide); in makeTurnAround()
362 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); in makeTurnAround()
363 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); in makeTurnAround()
364 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3… in makeTurnAround()
374 maLeavingSlidePrimitives.push_back(Slide); in makeTurnDown()
376 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); in makeTurnDown()
377 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
378 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
379 maEnteringSlidePrimitives.push_back(Slide); in makeTurnDown()
391 maEnteringSlidePrimitives.push_back (Slide); in makeIris()
393 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); in makeIris()
394 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); in makeIris()
395 maLeavingSlidePrimitives.push_back (Slide); in makeIris()
434 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
435 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
437 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); in makeIris()
438 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, … in makeIris()
439 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); in makeIris()
441 irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); in makeIris()
442 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0,… in makeIris()
446 maSceneObjects.push_back (pIris); in makeIris()
483 Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1)); in makeRochade()
484 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
485 maLeavingSlidePrimitives.push_back(Slide); in makeRochade()
488 Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1)); in makeRochade()
489 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); in makeRochade()
490 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
491 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
492 maEnteringSlidePrimitives.push_back(Slide); in makeRochade()
549 …unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3… in makeRevolvingCircles()
567 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
568 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
569 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
571 maEnteringSlidePrimitives.push_back(EnteringSlide); in makeRevolvingCircles()
572 maLeavingSlidePrimitives.push_back(LeavingSlide); in makeRevolvingCircles()
598 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
599 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
600 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
602 maEnteringSlidePrimitives.push_back(EnteringSlide); in makeRevolvingCircles()
603 maLeavingSlidePrimitives.push_back(LeavingSlide); in makeRevolvingCircles()
630 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (La… in makeRevolvingCircles()
631 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (Las… in makeRevolvingCircles()
632 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
634 maEnteringSlidePrimitives.push_back(EnteringSlide); in makeRevolvingCircles()
635 maLeavingSlidePrimitives.push_back(LeavingSlide); in makeRevolvingCircles()
653 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
657 maLeavingSlidePrimitives.push_back(Tile); in makeHelix()
659 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
661 maEnteringSlidePrimitives.push_back(Tile); in makeHelix()
687 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
688 maLeavingSlidePrimitives.push_back(Tile); in makeNByMTileFlip()
689 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
691 maEnteringSlidePrimitives.push_back(Tile); in makeNByMTileFlip()
862 Operations.push_back(rvalue.Operations[i]->clone()); in operator =()
864 Vertices.push_back(rvalue.Vertices[i]); in operator =()
866 TexCoords.push_back(rvalue.TexCoords[i]); in operator =()
868 Normals.push_back(rvalue.Normals[i]); in operator =()
875 Operations.push_back(rvalue.Operations[i]->clone()); in Primitive()
877 Vertices.push_back(rvalue.Vertices[i]); in Primitive()
879 TexCoords.push_back(rvalue.TexCoords[i]); in Primitive()
881 Normals.push_back(rvalue.Normals[i]); in Primitive()
891 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
892 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
893 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
899 Texs.push_back(SlideLocation0); in pushTriangle()
900 Texs.push_back(SlideLocation1); in pushTriangle()
901 Texs.push_back(SlideLocation2); in pushTriangle()
905 Texs.push_back(SlideLocation0); in pushTriangle()
906 Texs.push_back(SlideLocation2); in pushTriangle()
907 Texs.push_back(SlideLocation1); in pushTriangle()
909 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
910 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
911 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
914 Vertices.push_back(Verts[0]); in pushTriangle()
915 Vertices.push_back(Verts[1]); in pushTriangle()
916 Vertices.push_back(Verts[2]); in pushTriangle()
918 TexCoords.push_back(Texs[0]); in pushTriangle()
919 TexCoords.push_back(Texs[1]); in pushTriangle()
920 TexCoords.push_back(Texs[2]); in pushTriangle()
922 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
923 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
924 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
939 maEnteringSlidePrimitives.push_back (Slide1); in prepareDiamond()
962 …Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); in prepareDiamond()
963 maLeavingSlidePrimitives.push_back (Slide2); in prepareDiamond()
978 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3… in makeVenetianBlinds()
982 …Slide.Operations.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B… in makeVenetianBlinds()
984 maLeavingSlidePrimitives.push_back (Slide); in makeVenetianBlinds()
987 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0,… in makeVenetianBlinds()
988 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1,… in makeVenetianBlinds()
990 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n,… in makeVenetianBlinds()
991 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - … in makeVenetianBlinds()
993 maEnteringSlidePrimitives.push_back (Slide); in makeVenetianBlinds()
1025 maLeavingSlidePrimitives.push_back (Slide); in makeFadeSmoothly()
1026 maEnteringSlidePrimitives.push_back (Slide); in makeFadeSmoothly()
1062 maLeavingSlidePrimitives.push_back (Slide); in makeFadeThroughBlack()
1063 maEnteringSlidePrimitives.push_back (Slide); in makeFadeThroughBlack()
1257 maLeavingSlidePrimitives.push_back (Slide); in makeStatic()
1258 maEnteringSlidePrimitives.push_back (Slide); in makeStatic()
1280 maLeavingSlidePrimitives.push_back (Slide); in makeDissolve()
1281 maEnteringSlidePrimitives.push_back (Slide); in makeDissolve()
1296 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,tr… in makeNewsflash()
1297 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1298 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); in makeNewsflash()
1299 maLeavingSlidePrimitives.push_back(Slide); in makeNewsflash()
1302 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,t… in makeNewsflash()
1303 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); in makeNewsflash()
1304 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); in makeNewsflash()
1305 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1306 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),tr… in makeNewsflash()
1307 maEnteringSlidePrimitives.push_back(Slide); in makeNewsflash()
1309 …OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),10… in makeNewsflash()