Lines Matching refs:AnimationNode
72 AnimationNode::INVALID, in getStateTransitionTable()
73 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
74 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()
75 AnimationNode::INVALID, in getStateTransitionTable()
76 … AnimationNode::ENDED, // active successors for ACTIVE: no freeze here in getStateTransitionTable()
77 AnimationNode::INVALID, in getStateTransitionTable()
78 AnimationNode::INVALID, in getStateTransitionTable()
79 AnimationNode::INVALID, in getStateTransitionTable()
80 …AnimationNode::INVALID, // active successors for FROZEN: this state is unr… in getStateTransitionTable()
81 AnimationNode::INVALID, in getStateTransitionTable()
82 AnimationNode::INVALID, in getStateTransitionTable()
83 AnimationNode::INVALID, in getStateTransitionTable()
84 AnimationNode::INVALID, in getStateTransitionTable()
85 AnimationNode::INVALID, in getStateTransitionTable()
86 AnimationNode::INVALID, in getStateTransitionTable()
87 AnimationNode::INVALID, in getStateTransitionTable()
88 …AnimationNode::ENDED // active successors for ENDED: this state is a si… in getStateTransitionTable()
93 AnimationNode::INVALID, in getStateTransitionTable()
94 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
95 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
96 AnimationNode::INVALID, in getStateTransitionTable()
97 …AnimationNode::ENDED, // active successors for ACTIV… in getStateTransitionTable()
98 AnimationNode::INVALID, in getStateTransitionTable()
99 AnimationNode::INVALID, in getStateTransitionTable()
100 AnimationNode::INVALID, in getStateTransitionTable()
101 …AnimationNode::INVALID, // active successors for FROZE… in getStateTransitionTable()
103 AnimationNode::INVALID, in getStateTransitionTable()
104 AnimationNode::INVALID, in getStateTransitionTable()
105 AnimationNode::INVALID, in getStateTransitionTable()
106 AnimationNode::INVALID, in getStateTransitionTable()
107 AnimationNode::INVALID, in getStateTransitionTable()
108 AnimationNode::INVALID, in getStateTransitionTable()
109 AnimationNode::INVALID, in getStateTransitionTable()
110 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
116 AnimationNode::INVALID, in getStateTransitionTable()
117 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
118 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
119 AnimationNode::INVALID, in getStateTransitionTable()
120 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIV… in getStateTransitionTable()
121 AnimationNode::INVALID, in getStateTransitionTable()
122 AnimationNode::INVALID, in getStateTransitionTable()
123 AnimationNode::INVALID, in getStateTransitionTable()
124 …AnimationNode::INVALID, // active successors for FROZE… in getStateTransitionTable()
126 AnimationNode::INVALID, in getStateTransitionTable()
127 AnimationNode::INVALID, in getStateTransitionTable()
128 AnimationNode::INVALID, in getStateTransitionTable()
129 AnimationNode::INVALID, in getStateTransitionTable()
130 AnimationNode::INVALID, in getStateTransitionTable()
131 AnimationNode::INVALID, in getStateTransitionTable()
132 AnimationNode::INVALID, in getStateTransitionTable()
133 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
138 AnimationNode::INVALID, in getStateTransitionTable()
139 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
140 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()
141 AnimationNode::INVALID, in getStateTransitionTable()
142 … AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIVE: freeze object in getStateTransitionTable()
143 AnimationNode::INVALID, in getStateTransitionTable()
144 AnimationNode::INVALID, in getStateTransitionTable()
145 AnimationNode::INVALID, in getStateTransitionTable()
146 AnimationNode::ENDED, // active successors for FROZEN: end in getStateTransitionTable()
147 AnimationNode::INVALID, in getStateTransitionTable()
148 AnimationNode::INVALID, in getStateTransitionTable()
149 AnimationNode::INVALID, in getStateTransitionTable()
150 AnimationNode::INVALID, in getStateTransitionTable()
151 AnimationNode::INVALID, in getStateTransitionTable()
152 AnimationNode::INVALID, in getStateTransitionTable()
153 AnimationNode::INVALID, in getStateTransitionTable()
154 …AnimationNode::ENDED, // active successors for ENDED: this state is a si… in getStateTransitionTable()
159 AnimationNode::INVALID, in getStateTransitionTable()
160 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
161 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
162 AnimationNode::INVALID, in getStateTransitionTable()
163 …AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIV… in getStateTransitionTable()
164 AnimationNode::INVALID, in getStateTransitionTable()
165 AnimationNode::INVALID, in getStateTransitionTable()
166 AnimationNode::INVALID, in getStateTransitionTable()
167 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
169 AnimationNode::INVALID, in getStateTransitionTable()
170 AnimationNode::INVALID, in getStateTransitionTable()
171 AnimationNode::INVALID, in getStateTransitionTable()
172 AnimationNode::INVALID, in getStateTransitionTable()
173 AnimationNode::INVALID, in getStateTransitionTable()
174 AnimationNode::INVALID, in getStateTransitionTable()
175 AnimationNode::INVALID, in getStateTransitionTable()
176 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
182 AnimationNode::INVALID, in getStateTransitionTable()
183 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
184 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
185 AnimationNode::INVALID, in getStateTransitionTable()
186 …AnimationNode::FROZEN|AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // activ… in getStateTransitionTable()
188 AnimationNode::INVALID, in getStateTransitionTable()
189 AnimationNode::INVALID, in getStateTransitionTable()
190 AnimationNode::INVALID, in getStateTransitionTable()
191 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
192 AnimationNode::INVALID, in getStateTransitionTable()
193 AnimationNode::INVALID, in getStateTransitionTable()
194 AnimationNode::INVALID, in getStateTransitionTable()
195 AnimationNode::INVALID, in getStateTransitionTable()
196 AnimationNode::INVALID, in getStateTransitionTable()
197 AnimationNode::INVALID, in getStateTransitionTable()
198 AnimationNode::INVALID, in getStateTransitionTable()
199 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
478 aBegin, boost::bind( &AnimationNode::activate, mpSelf ), in resolve()
489 boost::bind( &AnimationNode::activate, mpSelf ), in resolve()
560 boost::bind( &AnimationNode::deactivate, mpSelf ), in scheduleDeactivationEvent()
641 boost::bind( &AnimationNode::notifyDeactivating, _1, in notifyEndListeners()
659 AnimationNode::NodeState BaseNode::getState() const in getState()
694 const AnimationNode::NodeState eNodeState( getState() ); in showState()
696 if( eNodeState == AnimationNode::INVALID ) in showState()