Lines Matching refs:i_nItemFlags

72         ControlState lcl_ItemToControlState( const ItemFlags i_nItemFlags )  in lcl_ItemToControlState()  argument
75 … if ( i_nItemFlags & ITEM_STATE_FOCUSED ) nState |= CTRL_STATE_FOCUSED | CTRL_STATE_PRESSED; in lcl_ItemToControlState()
76 if ( i_nItemFlags & ITEM_STATE_HOVERED ) nState |= CTRL_STATE_ROLLOVER; in lcl_ItemToControlState()
77 if ( i_nItemFlags & ITEM_STATE_ACTIVE ) nState |= CTRL_STATE_SELECTED; in lcl_ItemToControlState()
91 … calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const = 0;
92 …id preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const = 0;
93 …m( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const = 0;
116 …ngle calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const;
117 …l void preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const;
118 …rItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const;
137 …nderer::calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const in calculateDecorations()
139 (void)i_nItemFlags; in calculateDecorations()
145 …LItemRenderer::preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const in preRenderItem()
148 (void)i_nItemFlags; in preRenderItem()
152 …erItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const in postRenderItem()
154 const bool bActive = ( ( i_nItemFlags & ITEM_STATE_ACTIVE ) != 0 ); in postRenderItem()
155 const bool bHovered = ( ( i_nItemFlags & ITEM_STATE_HOVERED ) != 0 ); in postRenderItem()
156 const bool bFocused = ( ( i_nItemFlags & ITEM_STATE_FOCUSED ) != 0 ); in postRenderItem()
190 …ngle calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const;
191 …l void preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const;
192 …rItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const;
211 …nderer::calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const in calculateDecorations()
223 (void)i_nItemFlags; in calculateDecorations()
231 …xItemRenderer::preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const in preRenderItem()
233 const ControlState nState = lcl_ItemToControlState( i_nItemFlags ); in preRenderItem()
236 …aControlValue.setTristateVal( ( i_nItemFlags & ITEM_STATE_ACTIVE ) ? BUTTONVALUE_ON : BUTTONVALUE_… in preRenderItem()
245 …erItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const in postRenderItem()
249 (void)i_nItemFlags; in postRenderItem()
265 …ngle calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const;
266 …l void preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const;
267 …rItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const;
291 …nderer::calculateDecorations( const Rectangle& i_rContentArea, const ItemFlags i_nItemFlags ) const in calculateDecorations()
293 const ControlState nState( lcl_ItemToControlState( i_nItemFlags ) ); in calculateDecorations()
311 …bItemRenderer::preRenderItem( const Rectangle& i_rContentRect, const ItemFlags i_nItemFlags ) const in preRenderItem()
313 const ControlState nState = lcl_ItemToControlState( i_nItemFlags ); in preRenderItem()
316 if ( i_nItemFlags & ITEM_POSITION_FIRST ) in preRenderItem()
318 if ( i_nItemFlags & ITEM_POSITION_LAST ) in preRenderItem()
329 …erItem( Window& i_rActualWindow, const Rectangle& i_rItemRect, const ItemFlags i_nItemFlags ) const in postRenderItem()
333 (void)i_nItemFlags; in postRenderItem()