Lines Matching refs:aDirection

422 			basegfx::B3DVector aDirection(GetLightDirection(a));  in ConstructLightObjects()  local
423 aDirection.normalize(); in ConstructLightObjects()
424 aDirection *= RADIUS_LAMP_PREVIEW_SIZE; in ConstructLightObjects()
434 aTransform.translate(aDirection.getX(), aDirection.getY(), aDirection.getZ()); in ConstructLightObjects()
461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight() local
462 aDirection.normalize(); in AdaptToSelectedLight()
477 …if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()… in AdaptToSelectedLight()
479 fRotateY = atan2(-aDirection.getZ(), aDirection.getX()); in AdaptToSelectedLight()
492 aDirection.getX() * RADIUS_LAMP_PREVIEW_SIZE, in AdaptToSelectedLight()
493 aDirection.getY() * RADIUS_LAMP_PREVIEW_SIZE, in AdaptToSelectedLight()
494 aDirection.getZ() * RADIUS_LAMP_PREVIEW_SIZE); in AdaptToSelectedLight()
777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition() local
778 aDirection.normalize(); in GetPosition()
779 rHor = atan2(-aDirection.getX(), -aDirection.getZ()) + F_PI; // 0..2PI in GetPosition()
780 rVer = atan2(aDirection.getY(), aDirection.getXZLength()); // -PI2..PI2 in GetPosition()
798 basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor)); in SetPosition() local
799 aDirection.normalize(); in SetPosition()
801 if(!aDirection.equal(GetLightDirection(maSelectedLight))) in SetPosition()
808 case 0: aSet.Put(Svx3DLightDirection1Item(aDirection)); break; in SetPosition()
809 case 1: aSet.Put(Svx3DLightDirection2Item(aDirection)); break; in SetPosition()
810 case 2: aSet.Put(Svx3DLightDirection3Item(aDirection)); break; in SetPosition()
811 case 3: aSet.Put(Svx3DLightDirection4Item(aDirection)); break; in SetPosition()
812 case 4: aSet.Put(Svx3DLightDirection5Item(aDirection)); break; in SetPosition()
813 case 5: aSet.Put(Svx3DLightDirection6Item(aDirection)); break; in SetPosition()
814 case 6: aSet.Put(Svx3DLightDirection7Item(aDirection)); break; in SetPosition()
816 case 7: aSet.Put(Svx3DLightDirection8Item(aDirection)); break; in SetPosition()