Lines Matching refs:SVX_RES
77 Bitmap aBmp( SVX_RES( res ) ); \
110 SVX_RES( RID_SVXFLOAT_3D ) ), in Svx3DWin()
111 aBtnGeo ( this, SVX_RES( BTN_GEO ) ), in Svx3DWin()
112 aBtnRepresentation ( this, SVX_RES( BTN_REPRESENTATION ) ), in Svx3DWin()
113 aBtnLight ( this, SVX_RES( BTN_LIGHT ) ), in Svx3DWin()
114 aBtnTexture ( this, SVX_RES( BTN_TEXTURE ) ), in Svx3DWin()
115 aBtnMaterial ( this, SVX_RES( BTN_MATERIAL ) ), in Svx3DWin()
116 aBtnUpdate ( this, SVX_RES( BTN_UPDATE ) ), in Svx3DWin()
117 aBtnAssign ( this, SVX_RES( BTN_ASSIGN ) ), in Svx3DWin()
118 aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ), in Svx3DWin()
121 aFtPercentDiagonal ( this, SVX_RES( FT_PERCENT_DIAGONAL ) ), in Svx3DWin()
122 aMtrPercentDiagonal ( this, SVX_RES( MTR_PERCENT_DIAGONAL ) ), in Svx3DWin()
123 aFtBackscale ( this, SVX_RES( FT_BACKSCALE ) ), in Svx3DWin()
124 aMtrBackscale ( this, SVX_RES( MTR_BACKSCALE ) ), in Svx3DWin()
125 aFtEndAngle ( this, SVX_RES( FT_END_ANGLE ) ), in Svx3DWin()
126 aMtrEndAngle ( this, SVX_RES( MTR_END_ANGLE ) ), in Svx3DWin()
127 aFtDepth ( this, SVX_RES( FT_DEPTH ) ), in Svx3DWin()
128 aMtrDepth ( this, SVX_RES( MTR_DEPTH ) ), in Svx3DWin()
129 aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ), in Svx3DWin()
131 aFtHorizontal ( this, SVX_RES( FT_HORIZONTAL ) ), in Svx3DWin()
132 aNumHorizontal ( this, SVX_RES( NUM_HORIZONTAL ) ), in Svx3DWin()
133 aFtVertical ( this, SVX_RES( FT_VERTICAL ) ), in Svx3DWin()
134 aNumVertical ( this, SVX_RES( NUM_VERTICAL ) ), in Svx3DWin()
136 aFLNormals ( this, SVX_RES( FL_NORMALS ) ), in Svx3DWin()
137 aBtnNormalsObj ( this, SVX_RES( BTN_NORMALS_OBJ ) ), in Svx3DWin()
138 aBtnNormalsFlat ( this, SVX_RES( BTN_NORMALS_FLAT ) ), in Svx3DWin()
139 aBtnNormalsSphere ( this, SVX_RES( BTN_NORMALS_SPHERE ) ), in Svx3DWin()
140 aBtnNormalsInvert ( this, SVX_RES( BTN_NORMALS_INVERT ) ), in Svx3DWin()
141 aBtnTwoSidedLighting( this, SVX_RES( BTN_TWO_SIDED_LIGHTING ) ), in Svx3DWin()
143 aBtnDoubleSided ( this, SVX_RES( BTN_DOUBLE_SIDED ) ), in Svx3DWin()
146 aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ), in Svx3DWin()
147 aFtShademode ( this, SVX_RES( FT_SHADEMODE ) ), in Svx3DWin()
148 aLbShademode ( this, SVX_RES( LB_SHADEMODE ) ), in Svx3DWin()
149 aFLShadow ( this, SVX_RES( FL_SHADOW ) ), in Svx3DWin()
150 aBtnShadow3d ( this, SVX_RES( BTN_SHADOW_3D ) ), in Svx3DWin()
151 aFtSlant ( this, SVX_RES( FT_SLANT ) ), in Svx3DWin()
152 aMtrSlant ( this, SVX_RES( MTR_SLANT ) ), in Svx3DWin()
153 aFtDistance ( this, SVX_RES( FT_DISTANCE ) ), in Svx3DWin()
154 aMtrDistance ( this, SVX_RES( MTR_DISTANCE ) ), in Svx3DWin()
155 aFtFocalLeng ( this, SVX_RES( FT_FOCAL_LENGTH ) ), in Svx3DWin()
156 aMtrFocalLength ( this, SVX_RES( MTR_FOCAL_LENGTH ) ), in Svx3DWin()
157 aFLCamera ( this, SVX_RES( FL_CAMERA ) ), in Svx3DWin()
158 aFLLight ( this, SVX_RES( FL_LIGHT ) ), in Svx3DWin()
161 aBtnLight1 ( this, SVX_RES( BTN_LIGHT_1 ) ), in Svx3DWin()
162 aBtnLight2 ( this, SVX_RES( BTN_LIGHT_2 ) ), in Svx3DWin()
163 aBtnLight3 ( this, SVX_RES( BTN_LIGHT_3 ) ), in Svx3DWin()
164 aBtnLight4 ( this, SVX_RES( BTN_LIGHT_4 ) ), in Svx3DWin()
165 aBtnLight5 ( this, SVX_RES( BTN_LIGHT_5 ) ), in Svx3DWin()
166 aBtnLight6 ( this, SVX_RES( BTN_LIGHT_6 ) ), in Svx3DWin()
167 aBtnLight7 ( this, SVX_RES( BTN_LIGHT_7 ) ), in Svx3DWin()
168 aBtnLight8 ( this, SVX_RES( BTN_LIGHT_8 ) ), in Svx3DWin()
169 aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ), in Svx3DWin()
170 aLbLight1 ( this, SVX_RES( LB_LIGHT_1 ) ), in Svx3DWin()
171 aLbLight2 ( this, SVX_RES( LB_LIGHT_2 ) ), in Svx3DWin()
172 aLbLight3 ( this, SVX_RES( LB_LIGHT_3 ) ), in Svx3DWin()
173 aLbLight4 ( this, SVX_RES( LB_LIGHT_4 ) ), in Svx3DWin()
174 aLbLight5 ( this, SVX_RES( LB_LIGHT_5 ) ), in Svx3DWin()
175 aLbLight6 ( this, SVX_RES( LB_LIGHT_6 ) ), in Svx3DWin()
176 aLbLight7 ( this, SVX_RES( LB_LIGHT_7 ) ), in Svx3DWin()
177 aLbLight8 ( this, SVX_RES( LB_LIGHT_8 ) ), in Svx3DWin()
179 aBtnLightColor ( this, SVX_RES( BTN_LIGHT_COLOR ) ), in Svx3DWin()
183 aFTAmbientlight ( this, SVX_RES( FT_AMBIENTLIGHT ) ), // Text label in Svx3DWin()
184 aLbAmbientlight ( this, SVX_RES( LB_AMBIENTLIGHT ) ), // ListBox in Svx3DWin()
185 aBtnAmbientColor ( this, SVX_RES( BTN_AMBIENT_COLOR ) ), // color button in Svx3DWin()
186 aFLTexture ( this, SVX_RES( FL_TEXTURE ) ), in Svx3DWin()
189 aFtTexKind ( this, SVX_RES( FT_TEX_KIND ) ), in Svx3DWin()
190 aBtnTexLuminance ( this, SVX_RES( BTN_TEX_LUMINANCE ) ), in Svx3DWin()
191 aBtnTexColor ( this, SVX_RES( BTN_TEX_COLOR ) ), in Svx3DWin()
192 aFtTexMode ( this, SVX_RES( FT_TEX_MODE ) ), in Svx3DWin()
193 aBtnTexReplace ( this, SVX_RES( BTN_TEX_REPLACE ) ), in Svx3DWin()
194 aBtnTexModulate ( this, SVX_RES( BTN_TEX_MODULATE ) ), in Svx3DWin()
195 aBtnTexBlend ( this, SVX_RES( BTN_TEX_BLEND ) ), in Svx3DWin()
196 aFtTexProjectionX ( this, SVX_RES( FT_TEX_PROJECTION_X ) ), in Svx3DWin()
197 aBtnTexObjectX ( this, SVX_RES( BTN_TEX_OBJECT_X ) ), in Svx3DWin()
198 aBtnTexParallelX ( this, SVX_RES( BTN_TEX_PARALLEL_X ) ), in Svx3DWin()
199 aBtnTexCircleX ( this, SVX_RES( BTN_TEX_CIRCLE_X ) ), in Svx3DWin()
200 aFtTexProjectionY ( this, SVX_RES( FT_TEX_PROJECTION_Y ) ), in Svx3DWin()
201 aBtnTexObjectY ( this, SVX_RES( BTN_TEX_OBJECT_Y ) ), in Svx3DWin()
202 aBtnTexParallelY ( this, SVX_RES( BTN_TEX_PARALLEL_Y ) ), in Svx3DWin()
203 aBtnTexCircleY ( this, SVX_RES( BTN_TEX_CIRCLE_Y ) ), in Svx3DWin()
204 aFtTexFilter ( this, SVX_RES( FT_TEX_FILTER ) ), in Svx3DWin()
205 aBtnTexFilter ( this, SVX_RES( BTN_TEX_FILTER ) ), in Svx3DWin()
206 aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ), in Svx3DWin()
209 aFtMatFavorites ( this, SVX_RES( FT_MAT_FAVORITES ) ), in Svx3DWin()
210 aLbMatFavorites ( this, SVX_RES( LB_MAT_FAVORITES ) ), in Svx3DWin()
211 aFtMatColor ( this, SVX_RES( FT_MAT_COLOR ) ), in Svx3DWin()
212 aLbMatColor ( this, SVX_RES( LB_MAT_COLOR ) ), in Svx3DWin()
213 aBtnMatColor ( this, SVX_RES( BTN_MAT_COLOR ) ), in Svx3DWin()
214 aFtMatEmission ( this, SVX_RES( FT_MAT_EMISSION ) ), in Svx3DWin()
215 aLbMatEmission ( this, SVX_RES( LB_MAT_EMISSION ) ), in Svx3DWin()
216 aBtnEmissionColor ( this, SVX_RES( BTN_EMISSION_COLOR ) ), in Svx3DWin()
217 aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ), in Svx3DWin()
218 aFtMatSpecular ( this, SVX_RES( FT_MAT_SPECULAR ) ), in Svx3DWin()
219 aLbMatSpecular ( this, SVX_RES( LB_MAT_SPECULAR ) ), in Svx3DWin()
220 aBtnSpecularColor ( this, SVX_RES( BTN_SPECULAR_COLOR ) ), in Svx3DWin()
221 aFtMatSpecularIntensity( this, SVX_RES( FT_MAT_SPECULAR_INTENSITY ) ), in Svx3DWin()
222 aMtrMatSpecularIntensity( this, SVX_RES( MTR_MAT_SPECULAR_INTENSITY ) ), in Svx3DWin()
223 aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ), in Svx3DWin()
224 aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ), in Svx3DWin()
227 aBtnConvertTo3D ( this, SVX_RES( BTN_CHANGE_TO_3D ) ), in Svx3DWin()
228 aBtnLatheObject ( this, SVX_RES( BTN_LATHE_OBJ ) ), in Svx3DWin()
229 aBtnPerspective ( this, SVX_RES( BTN_PERSPECTIVE ) ), in Svx3DWin()
231 aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ), in Svx3DWin()
232 aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ), in Svx3DWin()
253 String accname(SVX_RES(STR_COLOR_LIGHT_PRE)); in Svx3DWin()
302 mpImpl->maImgLightOnH = Image( SVX_RES( RID_SVXIMAGE_LIGHT_ON_H ) ); in Svx3DWin()
303 mpImpl->maImgLightOffH = Image( SVX_RES( RID_SVXIMAGE_LIGHT_OFF_H ) ); in Svx3DWin()
3168 String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R)); in LBSelectColor()
3172 aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G)); in LBSelectColor()
3175 aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B)); in LBSelectColor()