Lines Matching refs:aFloatSz
3216 Size aFloatSz( maPrefSz ); in CalcFloatSize() local
3229 aFloatSz.Height() = nMaxHeight; in CalcFloatSize()
3235 aFloatSz.Width() = aSz.Width() + nLeft + nRight; in CalcFloatSize()
3236 aFloatSz.Width() += nRight; // etwas mehr Platz sieht besser aus... in CalcFloatSize()
3238 …if ( ( aFloatSz.Height() < nMaxHeight ) || ( mnDDLineCount && ( mnDDLineCount < mpImplLB->GetEntry… in CalcFloatSize()
3242 aFloatSz.Width() += nSBWidth; in CalcFloatSize()
3246 if ( aFloatSz.Height() > nMaxHeight ) in CalcFloatSize()
3247 aFloatSz.Height() = nMaxHeight; in CalcFloatSize()
3252 if( !mnDDLineCount && ( aFloatSz.Height() < aParentSz.Height() ) ) in CalcFloatSize()
3253 aFloatSz.Height() = aParentSz.Height(); in CalcFloatSize()
3256 if( aFloatSz.Width() < aParentSz.Width() ) in CalcFloatSize()
3257 aFloatSz.Width() = aParentSz.Width(); in CalcFloatSize()
3260 long nInnerHeight = aFloatSz.Height() - nTop - nBottom; in CalcFloatSize()
3267 aFloatSz.Height() = nInnerHeight + nTop + nBottom; in CalcFloatSize()
3270 return aFloatSz; in CalcFloatSize()
3279 Size aFloatSz = CalcFloatSize(); in StartFloat() local
3281 SetSizePixel( aFloatSz ); in StartFloat()