Lines Matching refs:aDirection
121 ::com::sun::star::drawing::Direction3D aDirection;
126 aDirection( 1.0, 1.0, -1.0 ), in LightSource()
145 aLightSource.aDirection = drawing::Direction3D(1,1,1); in LightSourceInfo()
198 … xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection; in lcl_getLightSourceFromProperties()
229 uno::makeAny( rLightSource.aDirection )); in lcl_setLightSource()
422 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLight… in IMPL_LINK()
427 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLight… in IMPL_LINK()
432 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLight… in IMPL_LINK()
437 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLight… in IMPL_LINK()
442 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLight… in IMPL_LINK()
447 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLight… in IMPL_LINK()
452 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLight… in IMPL_LINK()
457 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLight… in IMPL_LINK()
601 aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
606 aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
611 aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
616 aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
621 aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
626 aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
631 aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
636 aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()