Lines Matching refs:fX

187     double fX, double fY, double fZ, bool bClip ) const  in transformLogicToScene()  argument
189 this->doLogicScaling( &fX,&fY,&fZ ); in transformLogicToScene()
191 this->clipScaledLogicValues( &fX,&fY,&fZ ); in transformLogicToScene()
193 return this->transformScaledLogicToScene( fX, fY, fZ, false ); in transformLogicToScene()
197 double fX, double fY, double fZ, bool bClip ) const in transformScaledLogicToScene() argument
200 this->clipScaledLogicValues( &fX,&fY,&fZ ); in transformScaledLogicToScene()
202 drawing::Position3D aPos( fX, fY, fZ); in transformScaledLogicToScene()
244 double& fX = xValues[nP]; in transformScaledLogicToScene() local
247 aScenePosition = this->transformScaledLogicToScene( fX,fY,fZ,true ); in transformScaledLogicToScene()
248 fX = aScenePosition.PositionX; in transformScaledLogicToScene()
507 double fX = m_bSwapXAndY ? getLogicMaxX() : fLogicValueOnAngleAxis; in transformToAngleDegree() local
510 clipLogicValues( &fX, &fY, &fZ ); in transformToAngleDegree()
511 doLogicScaling( &fX, &fY, &fZ ); in transformToAngleDegree()
512 fScaledLogicAngleValue = m_bSwapXAndY ? fY : fX; in transformToAngleDegree()
532 double fX = m_bSwapXAndY ? fLogicValueOnRadiusAxis: getLogicMaxX(); in transformToRadius() local
535 doLogicScaling( &fX, &fY, 0 ); in transformToRadius()
537 fScaledLogicRadiusValue = m_bSwapXAndY ? fX : fY; in transformToRadius()
570 drawing::Position3D PolarPlottingPositionHelper::transformLogicToScene( double fX, double fY, doubl… in transformLogicToScene() argument
573 this->clipLogicValues( &fX,&fY,&fZ ); in transformLogicToScene()
574 double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX; in transformLogicToScene()
575 double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY; in transformLogicToScene()
579 drawing::Position3D PolarPlottingPositionHelper::transformScaledLogicToScene( double fX, double fY,… in transformScaledLogicToScene() argument
582 this->clipScaledLogicValues( &fX,&fY,&fZ ); in transformScaledLogicToScene()
583 double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX; in transformScaledLogicToScene()
584 double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY; in transformScaledLogicToScene()
592 double fX=fUnitRadius*rtl::math::cos(fAnglePi); in transformUnitCircleToScene() local
599 std::swap(fX,fZ); in transformUnitCircleToScene()
610 ::basegfx::B3DPoint aPoint(fX,fY,fZ); in transformUnitCircleToScene()