Lines Matching refs:fWidth
560 const double fWidth = rSize.DirectionX; in createPyramid() local
566 aBottomP1.PositionY -= fWidth/2.0; in createPyramid()
568 aBottomP1.PositionX -= fWidth/2.0; in createPyramid()
571 aBottomP2.PositionY += fWidth; in createPyramid()
573 aBottomP2.PositionX += fWidth; in createPyramid()
583 aTopP1.PositionY -= fWidth*fTopFactor/2.0; in createPyramid()
588 aTopP1.PositionX -= fWidth*fTopFactor/2.0; in createPyramid()
593 aTopP2.PositionY += fWidth*fTopFactor; in createPyramid()
595 aTopP2.PositionX += fWidth*fTopFactor; in createPyramid()
729 double fWidth = rSize.DirectionX/2.0; //The depth will be corrrected within Matrix in impl_createConeOrCylinder() local
730 …double fRadius = fWidth; //!!!!!!!! problem in drawing layer: rotation object calculates wrong… in impl_createConeOrCylinder()