Lines Matching refs:rPosition

442             , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize  in createCube()  argument
467 …uno::Reference<drawing::XShape> xShape = impl_createCube( xTarget, rPosition, rSize, nRotateZAngle… in createCube()
477 , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize in impl_createCube() argument
518 aM.translate(rPosition.PositionX in impl_createCube()
519 , rPosition.PositionY in impl_createCube()
520 , rPosition.PositionZ - (fDepth/2.0)); in impl_createCube()
537 , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize in createCylinder() argument
541 xTarget, rPosition, rSize, 0.0, nRotateZAngleHundredthDegree, true ); in createCylinder()
547 , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize in createPyramid() argument
564 …drawing::Position3D aBottomP1( rPosition.PositionX, rPosition.PositionY, rPosition.PositionZ - fDe… in createPyramid()
580 …drawing::Position3D aTopP1( rPosition.PositionX, rPosition.PositionY, rPosition.PositionZ - fDepth… in createPyramid()
707 , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize in createCone() argument
710 …return impl_createConeOrCylinder( xTarget, rPosition, rSize, fTopHeight, nRotateZAngleHundredthDeg… in createCone()
716 , const drawing::Position3D& rPosition, const drawing::Direction3D& rSize in impl_createConeOrCylinder() argument
760 aM.translate(rPosition.PositionX, rPosition.PositionY, rPosition.PositionZ); in impl_createConeOrCylinder()
1823 , const drawing::Position3D& rPosition in createSymbol2D() argument
1846 createPolyPolygon_Symbol( rPosition, rSize, nStandardSymbol ) )); in createSymbol2D()
1871 , const drawing::Position3D& rPosition in createGraphic2D() argument
1891 rPosition.PositionX - (rSize.DirectionX / 2.0), in createGraphic2D()
1892 rPosition.PositionY - (rSize.DirectionY / 2.0), in createGraphic2D()
1893 rPosition.PositionZ ); in createGraphic2D()
2007 , const drawing::Position3D& rPosition in createCircle2D() argument
2022 rPosition.PositionX - (rSize.DirectionX / 2.0), in createCircle2D()
2023 rPosition.PositionY - (rSize.DirectionY / 2.0), in createCircle2D()
2024 rPosition.PositionZ ); in createCircle2D()