Lines Matching refs:nSegments

45 				sal_uInt32 nSegments,   in getLineTubeSegments()  argument
56 if(nSegments != nLineTubeSegments || !(rMaterial == aLineMaterial)) in getLineTubeSegments()
58 nLineTubeSegments = nSegments; in getLineTubeSegments()
106 sal_uInt32 nSegments, in getLineCapSegments() argument
117 if(nSegments != nLineCapSegments || !(rMaterial == aLineMaterial)) in getLineCapSegments()
119 nLineCapSegments = nSegments; in getLineCapSegments()
160 sal_uInt32 nSegments, in getLineCapRoundSegments() argument
171 if(nSegments != nLineCapRoundSegments || !(rMaterial == aLineMaterial)) in getLineCapRoundSegments()
173 nLineCapRoundSegments = nSegments; in getLineCapRoundSegments()
181 sal_uInt32 nVerSeg(nSegments / 2); in getLineCapRoundSegments()
191 nSegments, in getLineCapRoundSegments()
230 sal_uInt32 nSegments, in getLineJoinSegments() argument
238 const sal_uInt32 nVerSeg(nSegments >> 1L); in getLineJoinSegments()
246 const sal_uInt32 nHorSeg(basegfx::fround((fAngle / F_2PI) * (double)nSegments)); in getLineJoinSegments()
488 …static sal_uInt32 nSegments(8); // default for 3d line segments, for more quality just raise this … in impCreate3DDecomposition() local
556 aSequence = getLineCapRoundSegments(nSegments, aMaterial); in impCreate3DDecomposition()
561 aSequence = getLineCapSegments(nSegments, aMaterial); in impCreate3DDecomposition()
578 nSegments, in impCreate3DDecomposition()
612 getLineTubeSegments(nSegments, aMaterial))); in impCreate3DDecomposition()
644 aSequence = getLineCapRoundSegments(nSegments, aMaterial); in impCreate3DDecomposition()
649 aSequence = getLineCapSegments(nSegments, aMaterial); in impCreate3DDecomposition()