Lines Matching refs:aTriangle

828 			basegfx::B2DPolygon aTriangle;  in GetLineArrow()  local
829 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50, 0.0 )); in GetLineArrow()
830 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth, fLenghtMul * fLineWidth )); in GetLineArrow()
831 aTriangle.append(basegfx::B2DPoint( 0.0, fLenghtMul * fLineWidth )); in GetLineArrow()
832 aTriangle.setClosed(true); in GetLineArrow()
833 aRetval = aTriangle; in GetLineArrow()
854 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
855 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50 , 0.0 )); in GetLineArrow()
856 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth, fLenghtMul * fLineWidth * 0.91 )); in GetLineArrow()
857 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.85, fLenghtMul * fLineWidth )); in GetLineArrow()
858aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50, fLenghtMul * fLineWidth * 0.36 … in GetLineArrow()
859 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.15, fLenghtMul * fLineWidth )); in GetLineArrow()
860 aTriangle.append(basegfx::B2DPoint( 0.0, fLenghtMul * fLineWidth * 0.91 )); in GetLineArrow()
861 aTriangle.setClosed(true); in GetLineArrow()
862 aRetval = aTriangle; in GetLineArrow()
868 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
869 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50 , 0.0 )); in GetLineArrow()
870 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth , fLenghtMul * fLineWidth )); in GetLineArrow()
871aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50 , fLenghtMul * fLineWidth * 0.60… in GetLineArrow()
872 aTriangle.append(basegfx::B2DPoint( 0.0, fLenghtMul * fLineWidth )); in GetLineArrow()
873 aTriangle.setClosed(true); in GetLineArrow()
874 aRetval = aTriangle; in GetLineArrow()
880 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
881 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50 , 0.0 )); in GetLineArrow()
882 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth , fLenghtMul * fLineWidth * 0.50 )); in GetLineArrow()
883 aTriangle.append(basegfx::B2DPoint( fWidthMul * fLineWidth * 0.50 , fLenghtMul * fLineWidth )); in GetLineArrow()
884 aTriangle.append(basegfx::B2DPoint( 0.0, fLenghtMul * fLineWidth * 0.50 )); in GetLineArrow()
885 aTriangle.setClosed(true); in GetLineArrow()
886 aRetval = aTriangle; in GetLineArrow()