Lines Matching refs:nBits

1639 			sal_uInt32 nBits = 0x38;  in exportAnimate()  local
1646 nBits |= 1; in exportAnimate()
1648 nBits |= 2; in exportAnimate()
1650 nBits |= 4; in exportAnimate()
1653 << nBits in exportAnimate()
1680 sal_uInt32 nBits = 0; in exportAnimateTarget() local
1687nBits |= 4; // what is attributeName ?, maybe this is set if a DFF_msofbtAnimateAttributeNames is… in exportAnimateTarget()
1691 nBits |= 1; in exportAnimateTarget()
1702 nBits |= 2; in exportAnimateTarget()
1706 rStrm << nBits in exportAnimateTarget()
1920 sal_uInt32 nBits = 3; // bit 0 -> use AnimAttributeValue in exportTransitionFilter() local
1924 rStrm << nBits in exportTransitionFilter()
1946 sal_uInt32 nBits = 0x98; in exportAnimateMotion() local
1954 rStrm << nBits << fByX << fByY << fFromX << fFromY << fToX << fToY << nOrigin; in exportAnimateMotion()
1982 sal_uInt32 nBits = 0; in exportAnimateTransform() local
1997 nBits |= 1; in exportAnimateTransform()
2006 nBits |= 2; in exportAnimateTransform()
2015 nBits |= 4; in exportAnimateTransform()
2025 rStrm << nBits << fByX << fByY << fFromX << fFromY << fToX << fToY << nZoomContents; in exportAnimateTransform()
2034 sal_uInt32 nBits = 0; in exportAnimateTransform() local
2043 nBits |= 1; in exportAnimateTransform()
2048 nBits |= 2; in exportAnimateTransform()
2053 nBits |= 4; in exportAnimateTransform()
2056 rStrm << nBits << fBy << fFrom << fTo << nU1; in exportAnimateTransform()
2098 sal_uInt32 nBits = 8; in exportAnimateColor() local
2115 nBits |= 0x11; in exportAnimateColor()
2121 nBits |= 0x12; in exportAnimateColor()
2127 nBits |= 0x14; in exportAnimateColor()
2129 rStrm << nBits in exportAnimateColor()