Lines Matching refs:ENDED
73 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
74 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()
76 … AnimationNode::ENDED, // active successors for ACTIVE: no freeze here in getStateTransitionTable()
88 …AnimationNode::ENDED // active successors for ENDED: this state is a si… in getStateTransitionTable()
94 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
95 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
97 …AnimationNode::ENDED, // active successors for ACTIV… in getStateTransitionTable()
110 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
117 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
118 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
120 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIV… in getStateTransitionTable()
133 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
139 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()
140 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()
142 … AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIVE: freeze object in getStateTransitionTable()
146 AnimationNode::ENDED, // active successors for FROZEN: end in getStateTransitionTable()
154 …AnimationNode::ENDED, // active successors for ENDED: this state is a si… in getStateTransitionTable()
160 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
161 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
163 …AnimationNode::FROZEN|AnimationNode::ENDED, // active successors for ACTIV… in getStateTransitionTable()
167 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
176 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE // active successors for ENDED: in getStateTransitionTable()
183 …AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRES… in getStateTransitionTable()
184 …AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOL… in getStateTransitionTable()
186 …AnimationNode::FROZEN|AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // activ… in getStateTransitionTable()
191 …AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZE… in getStateTransitionTable()
199 …AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED // active successors for ENDED… in getStateTransitionTable()
567 if (inStateOrTransition( ENDED | FROZEN ) || !checkValidNode()) in deactivate()
601 if (inStateOrTransition( ENDED ) || !checkValidNode()) in end()
606 OSL_ENSURE( isTransition( meCurrState, ENDED ), in end()
610 if (st.enter( ENDED, StateTransition::FORCE )) { in end()
612 deactivate_st( ENDED ); in end()
632 rNotifier->getState() == ENDED ); in notifyDeactivating()