Lines Matching refs:basegfx
114 const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume(); in Construct()
121 basegfx::B3DPoint aLookAt; in Construct()
123 basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ); in Construct()
127 rCamera.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, fDefaultCamFocal); in Construct()
132 basegfx::B3DHomMatrix aRotation; in Construct()
216 basegfx::B3DPoint( 0, 0, 0 ), in SetObjectType()
217 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType()
225 basegfx::B3DPoint( -2500, -2500, -2500 ), in SetObjectType()
226 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType()
328 basegfx::B3DPoint(-fMaxExpansion, -fMaxExpansion, -fMaxExpansion), in Construct2()
329 basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion)); in Construct2()
340 …const basegfx::B2DPolygon a2DCircle(basegfx::tools::createPolygonFromCircle(basegfx::B2DPoint(0.0,… in Construct2()
341 basegfx::B3DPolygon a3DCircle(basegfx::tools::createB3DPolygonFromB2DPolygon(a2DCircle)); in Construct2()
342 basegfx::B3DHomMatrix aTransform; in Construct2()
351 basegfx::B3DPolyPolygon(a3DCircle), in Construct2()
356 basegfx::B2DPolygon a2DHalfCircle; in Construct2()
357 a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, 0.0)); in Construct2()
358 a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, -RADIUS_LAMP_PREVIEW_SIZE)); in Construct2()
359 a2DHalfCircle.append(basegfx::tools::createPolygonFromEllipseSegment( in Construct2()
360 …basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE, RADIUS_LAMP_PREVIEW_SIZE, F_2PI - F_PI2, F_… in Construct2()
361 basegfx::B3DPolygon a3DHalfCircle(basegfx::tools::createB3DPolygonFromB2DPolygon(a2DHalfCircle)); in Construct2()
366 basegfx::B3DPolyPolygon(a3DHalfCircle), in Construct2()
382 const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume(); in Construct2()
389 basegfx::B3DPoint aLookAt; in Construct2()
391 basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ); in Construct2()
395 rCamera.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, fDefaultCamFocal); in Construct2()
399 basegfx::B3DHomMatrix aNeutral; in Construct2()
422 basegfx::B3DVector aDirection(GetLightDirection(a)); in ConstructLightObjects()
429 basegfx::B3DPoint( 0, 0, 0 ), in ConstructLightObjects()
430 basegfx::B3DVector( fLampSize, fLampSize, fLampSize)); in ConstructLightObjects()
433 basegfx::B3DHomMatrix aTransform; in ConstructLightObjects()
461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight()
474 basegfx::B3DHomMatrix aTransform; in AdaptToSelectedLight()
477 …if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()… in AdaptToSelectedLight()
505 const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y()); in TrySelection()
757 basegfx::B3DHomMatrix aObjectRotation; in SetObjectType()
777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition()
798 basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor)); in SetPosition()
835 basegfx::B3DHomMatrix aObjectRotation; in SetPosition()
857 basegfx::B3DHomMatrix aObjectRotation; in SetRotation()
960 basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const in GetLightDirection()
979 return basegfx::B3DVector(); in GetLightDirection()