Lines Matching refs:aDiff

166 	basegfx::B3DVector aDiff(aPosition - aLookAt);  in SetBankAngle()  local
167 basegfx::B3DVector aPrj(aDiff); in SetBankAngle()
170 if ( aDiff.getY() == 0 ) in SetBankAngle()
178 if ( aDiff.getY() < 0.0 ) in SetBankAngle()
185 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()
186 aPrj = aPrj.getPerpendicular(aDiff); in SetBankAngle()
187 aDiff.normalize(); in SetBankAngle()
191 const double fV(sqrt(aDiff.getY() * aDiff.getY() + aDiff.getZ() * aDiff.getZ())); in SetBankAngle()
196 const double fSin(aDiff.getY() / fV); in SetBankAngle()
197 const double fCos(aDiff.getZ() / fV); in SetBankAngle()
209 const double fSin(-aDiff.getX()); in SetBankAngle()
224 const double fSin(aDiff.getX()); in SetBankAngle()
238 const double fSin(-aDiff.getY() / fV); in SetBankAngle()
239 const double fCos(aDiff.getZ() / fV); in SetBankAngle()
275 basegfx::B3DVector aDiff(aLookAt - aPosition); in Rotate() local
276 const double fV(sqrt(aDiff.getX() * aDiff.getX() + aDiff.getZ() * aDiff.getZ())); in Rotate()
281 const double fSin(aDiff.getZ() / fV); in Rotate()
282 const double fCos(aDiff.getX() / fV); in Rotate()
299 const double fSin(-aDiff.getZ() / fV); in Rotate()
300 const double fCos(aDiff.getX() / fV); in Rotate()
314 aDiff *= aTf; in Rotate()
315 SetLookAt(aPosition + aDiff); in Rotate()
328 basegfx::B3DVector aDiff(aPosition - aLookAt); in RotateAroundLookAt() local
329 const double fV(sqrt(aDiff.getX() * aDiff.getX() + aDiff.getZ() * aDiff.getZ())); in RotateAroundLookAt()
334 const double fSin(aDiff.getZ() / fV); in RotateAroundLookAt()
335 const double fCos(aDiff.getX() / fV); in RotateAroundLookAt()
352 const double fSin(-aDiff.getZ() / fV); in RotateAroundLookAt()
353 const double fCos(aDiff.getX() / fV); in RotateAroundLookAt()
367 aDiff *= aTf; in RotateAroundLookAt()
368 SetPosition(aLookAt + aDiff); in RotateAroundLookAt()