Lines Matching defs:bValue
792 …sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); in Update() local
916 …sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetVal… in Update() local
938 …sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING… in Update() local
981 sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); in Update() local
1603 …sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetVal… in Update() local
1870 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1921 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1931 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1951 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
2006 sal_Bool bValue = GetUILightState( aBtnLight1 ); in GetAttr() local
2031 sal_Bool bValue = GetUILightState( aBtnLight2 ); in GetAttr() local
2055 sal_Bool bValue = GetUILightState( aBtnLight3 ); in GetAttr() local
2079 sal_Bool bValue = GetUILightState( aBtnLight4 ); in GetAttr() local
2103 sal_Bool bValue = GetUILightState( aBtnLight5 ); in GetAttr() local
2127 sal_Bool bValue = GetUILightState( aBtnLight6 ); in GetAttr() local
2151 sal_Bool bValue = GetUILightState( aBtnLight7 ); in GetAttr() local
2175 sal_Bool bValue = GetUILightState( aBtnLight8 ); in GetAttr() local
2257 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local