Lines Matching refs:bValue

792 …sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();  in Update()  local
793 if( bValue != aBtnDoubleSided.IsChecked() ) in Update()
795 aBtnDoubleSided.Check( bValue ); in Update()
799 aBtnDoubleSided.Check( bValue ); in Update()
916 …sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetVal… in Update() local
917 if( bValue != aBtnNormalsInvert.IsChecked() ) in Update()
919 aBtnNormalsInvert.Check( bValue ); in Update()
923 aBtnNormalsInvert.Check( bValue ); in Update()
938 …sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING… in Update() local
939 if( bValue != aBtnTwoSidedLighting.IsChecked() ) in Update()
941 aBtnTwoSidedLighting.Check( bValue ); in Update()
945 aBtnTwoSidedLighting.Check( bValue ); in Update()
981 sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); in Update() local
982 if( bValue != aBtnShadow3d.IsChecked() ) in Update()
984 aBtnShadow3d.Check( bValue ); in Update()
985 aFtSlant.Enable( bValue ); in Update()
986 aMtrSlant.Enable( bValue ); in Update()
990 aBtnShadow3d.Check( bValue ); in Update()
1603 …sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetVal… in Update() local
1604 if( bValue != aBtnTexFilter.IsChecked() ) in Update()
1606 aBtnTexFilter.Check( bValue ); in Update()
1610 aBtnTexFilter.Check( bValue ); in Update()
1870 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1871 rAttrs.Put(Svx3DDoubleSidedItem(bValue)); in GetAttr()
1921 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1922 rAttrs.Put(Svx3DNormalsInvertItem(bValue)); in GetAttr()
1931 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1932 rAttrs.Put(Svx3DTwoSidedLightingItem(bValue)); in GetAttr()
1951 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
1952 rAttrs.Put(Svx3DShadow3DItem(bValue)); in GetAttr()
1953 rAttrs.Put(SdrShadowItem(bValue)); in GetAttr()
2006 sal_Bool bValue = GetUILightState( aBtnLight1 ); in GetAttr() local
2007 rAttrs.Put(Svx3DLightOnOff1Item(bValue)); in GetAttr()
2010 if( bValue ) in GetAttr()
2031 sal_Bool bValue = GetUILightState( aBtnLight2 ); in GetAttr() local
2032 rAttrs.Put(Svx3DLightOnOff2Item(bValue)); in GetAttr()
2035 if( bValue ) in GetAttr()
2055 sal_Bool bValue = GetUILightState( aBtnLight3 ); in GetAttr() local
2056 rAttrs.Put(Svx3DLightOnOff3Item(bValue)); in GetAttr()
2059 if( bValue ) in GetAttr()
2079 sal_Bool bValue = GetUILightState( aBtnLight4 ); in GetAttr() local
2080 rAttrs.Put(Svx3DLightOnOff4Item(bValue)); in GetAttr()
2083 if( bValue ) in GetAttr()
2103 sal_Bool bValue = GetUILightState( aBtnLight5 ); in GetAttr() local
2104 rAttrs.Put(Svx3DLightOnOff5Item(bValue)); in GetAttr()
2107 if( bValue ) in GetAttr()
2127 sal_Bool bValue = GetUILightState( aBtnLight6 ); in GetAttr() local
2128 rAttrs.Put(Svx3DLightOnOff6Item(bValue)); in GetAttr()
2131 if( bValue ) in GetAttr()
2151 sal_Bool bValue = GetUILightState( aBtnLight7 ); in GetAttr() local
2152 rAttrs.Put(Svx3DLightOnOff7Item(bValue)); in GetAttr()
2155 if( bValue ) in GetAttr()
2175 sal_Bool bValue = GetUILightState( aBtnLight8 ); in GetAttr() local
2176 rAttrs.Put(Svx3DLightOnOff8Item(bValue)); in GetAttr()
2179 if( bValue ) in GetAttr()
2257 sal_Bool bValue = STATE_CHECK == eState; in GetAttr() local
2258 rAttrs.Put(Svx3DTextureFilterItem(bValue)); in GetAttr()