Lines Matching refs:aColor

240 					const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());  in createNewSdrLineAttribute()  local
260 aColor.getBColor(), in createNewSdrLineAttribute()
378 const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue()); in createNewSdrShadowAttribute() local
380 … return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor()); in createNewSdrShadowAttribute()
422 const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue()); in createNewSdrFillAttribute() local
495 aColor.getBColor(), in createNewSdrFillAttribute()
917 …const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1))… in createNewSdrLightingAttribute() local
919 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); in createNewSdrLightingAttribute()
924 …const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2))… in createNewSdrLightingAttribute() local
926 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
931 …const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3))… in createNewSdrLightingAttribute() local
933 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
938 …const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4))… in createNewSdrLightingAttribute() local
940 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
945 …const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5))… in createNewSdrLightingAttribute() local
947 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
952 …const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6))… in createNewSdrLightingAttribute() local
954 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
959 …const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7))… in createNewSdrLightingAttribute() local
961 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
966 …const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8))… in createNewSdrLightingAttribute() local
968 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()